Triangle - Triangle Intersection Test
问题 I'd like to know if there is out there some tutorial or guide to understand and implement a Triangle-Triangle intersection test in a 3D Environment. (i don't need to know precise where the intersection happened, but only that an intersection has occurred) I was going to implement it following a theoric pdf, but i'm pretty stuck at the Compute plane equation of triangle 2. Reject as trivial if all points of triangle 1 are on same side. Compute plane equation of triangle 1. Reject as trivial if