SpriteKit drag and drop through wall
问题 I did simple drag and drop in SpriteKit with physics. It works as expected, but when I use fast drag, element goes through wall. self.runner is wall self.runner2 is square Wall have dynamic set to NO. Movie shows everything: https://www.dropbox.com/s/ozncf9i16o1z80o/spritekit_sample.mov?dl=0 Tested on simulator and real device, both iOS 7. I want to prevent square from going through wall. Any ideas? #import "MMMyScene.h" static NSString * const kRunnerImg = @"wall.png"; static NSString *