particles

How to instantiate object class that contains GameObject?

徘徊边缘 提交于 2019-12-12 04:45:25
问题 I am attempting to instantiate a large number of "particles" using a C# script in Unity. I have created a particle class that contains the creation of a corresponding GameObject. The GameObject within each particle instance is a sphere. When attempting to instantiate a new particle (Particle p = new Particle(...)) I get a Unity warning that the 'new' keyword should not be used. "You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be

Particles with different images. [qml]

北城以北 提交于 2019-12-12 03:59:59
问题 I am using particle systems . My particles come out from the center but I want different images to come out. The file path of these images are stored in an array. I made a function to go through that arrangement and return what is in each position. What returns is the path of each image to be sent to the source of the ImageParticle. The problem is that if you scroll through the entire array but only return the path of the last image and logically I get a single image instead of the twenty

Need help on speeding up a particle system (or how to ask turtles not to ask other turtles.)

允我心安 提交于 2019-12-12 02:27:58
问题 As a toy, it works well but obviously, when It scales up it bogs down. How can I do this system without asking turtles to ask the other turtles? the code is thus. to go ask turtles [ ask other turtles [ set heading towards myself let D distance myself let C .1 / D - 1 / (D ^ 2) if C > 1 [set C 1] fd C ] ] tick end I should know how to do this but the brain is not working. I will race y'all to the answer and post my own if I get it first. 回答1: You're doing essentially an N-body simulation. The

Performing Particle Analysis via ChooseMenuItem() - what is wrong

强颜欢笑 提交于 2019-12-11 15:48:49
问题 This is a continuation of the question here. I am re-posting one of the answers to keep the topics cleaner. The original question (and continued question) is from user6406828. Trying to perform some (looped over) particle analysis, a couple of errors are thrown every now and then. What can be improved in this code? Here are some code: // $BACKGROUND$ number useBadImage, stopAtSrcImage // flags for test image histogram, src, stack taggroup imgLst number i, imgCt,imgID,x0,y0,x1,y1, z1 if

Multiple Rectangle Generation [duplicate]

这一生的挚爱 提交于 2019-12-11 09:36:46
问题 This question already has an answer here : Closed 7 years ago . Possible Duplicate: Drawing multiple pixels/rectangles In my code i wrote a method that creates a rectangle at mouseX, mouseY. but all it does is update the position of that rectangle so it follows the mouse, i want it to create a new one at the mouse every time the method runs, can someone please help? this is my method public void drawParticle(float x, float y){ g.drawRect(x, y, 4, 4); } The main class Control call the

performance - drawing many 2d circles in opengl

故事扮演 提交于 2019-12-10 20:11:52
问题 I am trying to draw large numbers of 2d circles for my 2d games in opengl. They are all the same size and have the same texture. Many of the sprites overlap. What would be the fastest way to do this? an example of the kind of effect I'm making http://img805.imageshack.us/img805/6379/circles.png (It should be noted that the black edges are just due to the expanding explosion of circles. It was filled in a moment after this screen-shot was taken. At the moment I am using a pair of textured

Particles.js — modify on frame-change

我是研究僧i 提交于 2019-12-10 12:09:56
问题 Apologies for my complete lack of javascript intuition, but I was wondering if it is possible to change properties of a particles.js object dynamically: I'm using jQuery to detect when a user moves a slider on the screen (successfully). However, I was wondering how to apply these slider-value changes to the particles.js canvas I have in the background. I.e. Move the slider across, and the particles get larger. However, I'm not sure how to update the particles.js — is anyone familiar with a

Get started with animated typography/particles in javascript (mapping particles to a word)?

早过忘川 提交于 2019-12-10 11:44:48
问题 Alright, so I have a good deal of experience with HTML and CSS, and some experience with Javascript (I can write basic functions and have coded in similar languages). I'm looking to start some visual projects and am specifically interested in getting into particle systems. I have an idea for something similar to Codecademy's name generator here (https://www.codecademy.com/courses/animate-your-name/0/1) where particles are mapped to a word and move if hovered over. It seems as though alphabet

Particle Photon breathing green

白昼怎懂夜的黑 提交于 2019-12-08 13:37:12
问题 I've owned my Particle photon, for little over a week and after flashing my code it's breathing green and I can't flash anymore code to it. Why is this happening and how can I prevent it from occurring? 回答1: If you are getting a green breathing light or blinking red on your photon, try this! (Windows only) Go to the website http://dfu-util.sourceforge.net/releases/ Download the file dfu-util-0.9-win64.zip Unzip it (Open it and drag and drop the new folder on your desktop) Open the folder

Get started with animated typography/particles in javascript (mapping particles to a word)?

半腔热情 提交于 2019-12-07 06:07:24
Alright, so I have a good deal of experience with HTML and CSS, and some experience with Javascript (I can write basic functions and have coded in similar languages). I'm looking to start some visual projects and am specifically interested in getting into particle systems. I have an idea for something similar to Codecademy's name generator here ( https://www.codecademy.com/courses/animate-your-name/0/1 ) where particles are mapped to a word and move if hovered over. It seems as though alphabet.js is what's really behind Codecademy's demo however I can't understand exactly how they mapped the