OpenGL ES 2.0: Commands required just before glDrawElements with VBO [closed]
问题 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 8 years ago . I've setup a Vertex Buffer Object (VBO) with vertex and index data. I've also created a GLprogram to use custom shaders, so I call glUseProgram within my code. My vertex data changes every frame, so I've supplied