gles 2.0 perfomance on iphone simulator, iphone, macbook pro
问题 I did an wave animation to explore features of sgx chip which is tile-based rendering (TBR) architecture by comparing the performance on iphone and laptop. An advantage of TBR architecture is it allows the GPU to perform hidden surface removal before fragments are processed, so I draw many overlaped layers of animated waves, and only the wave in the top layer is visible. I did this program on both iphone 3gs (using gles 2.0) and my laptop, a macbook pro(using opengl 2.0). I recorded the fps