OpenGL ES 2.0 solid colour & colour value precision issue
问题 Issue partially resolved, leaving previous post & code here for reference, new issue (stated in title) after the strong text at the bottom I am trying to use colour picking to identify objects in OpenGL on Android. My code works fine for the most part, all objects are assigned unique colours in a 0.00f, 0.00f, 0.00f format (Alpha is always 0), and when clicking on the objects they are identified (Most of the time) using glreadpixels and converting/comparing the values. The problem only occurs