onresume

Activity has leaked window?

人走茶凉 提交于 2020-01-07 03:15:08
问题 I am having one java class in that class as soon some one purchases our application then it will start downloading and progress dialog has to appear instead it goes to some other page and when i come out of the application and when i restart then it starts downloading. Please Help me out from this mess... Thank you 回答1: Check the condition for dialog, before showing. Like this if(pDialog!=null) { if(!pDialog.isShowing()) { pDialog.show(); } } and also while removing the dialog in

Activity has leaked window?

你。 提交于 2020-01-07 03:14:05
问题 I am having one java class in that class as soon some one purchases our application then it will start downloading and progress dialog has to appear instead it goes to some other page and when i come out of the application and when i restart then it starts downloading. Please Help me out from this mess... Thank you 回答1: Check the condition for dialog, before showing. Like this if(pDialog!=null) { if(!pDialog.isShowing()) { pDialog.show(); } } and also while removing the dialog in

Android: Updating SharedPrefereces on activity resume doesn't work

不问归期 提交于 2020-01-04 05:28:09
问题 I've got an "activity a" which reads some values from SharedPreferences and display them in a TextView , then I call "activity b" where the values from SharedPreferences get updated and written back to SharedPreferences . Finally I go back to "activity a" by pressing the back-button, now the new (updated) values should be read from SharedPreferences and shown in the TextView . But here comes the problem, the values just read from SharedPreferences are still not updated (are not the new ones

How to remove the focus of the back stack fragment?

社会主义新天地 提交于 2020-01-02 03:13:28
问题 I am using fragments in my application.I have a fragment that contains EditText and some Dialogfragment . When i click one particular widget it will move to next fragment. I need the first fragment in the backstack,so i added addToBackStack method also. The second fragment doesn't contain any EditText . Now the problem is, when we touch or press the second fragment, EditText in the first fragment get the focus and the dialogs are coming. I got the following code getView()

Android ViewPager setCurrentItem not working after onResume

99封情书 提交于 2019-12-27 17:41:06
问题 Ive got this strange issue, ViewPager's setCurrentItem(position, false) works perfectly fine, then im switching to another activity, and after im back to the first activity, the ViewPager always ends up on the first item. Even though ive added setCurrentItem to onResume method it still ignores it. Its not even throwing any exception when im trying to set item to out of bounds index. Though later on when i call this method, when the button "next" is clicked, it works like expected. Checked my

Android ViewPager setCurrentItem not working after onResume

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-27 17:40:09
问题 Ive got this strange issue, ViewPager's setCurrentItem(position, false) works perfectly fine, then im switching to another activity, and after im back to the first activity, the ViewPager always ends up on the first item. Even though ive added setCurrentItem to onResume method it still ignores it. Its not even throwing any exception when im trying to set item to out of bounds index. Though later on when i call this method, when the button "next" is clicked, it works like expected. Checked my

Android activity.onPause() then activity.onResume() restarts the app

血红的双手。 提交于 2019-12-25 19:22:15
问题 I can successfully call activity.onPause() to pause the application. But when i call activity.onResume() the application restarts. Is there a way to avoid this ? Edited I actually want to pause my application using a pause button 回答1: You should never call methods of the Activity life cycle by yourself! So no call to onPause() onResume() onDestroy() onCreate() onStop() or onStart() . Edit to fit your edited question: You should pause your game, not the Activity. You must have a thread where

Android activity.onPause() then activity.onResume() restarts the app

狂风中的少年 提交于 2019-12-25 19:21:08
问题 I can successfully call activity.onPause() to pause the application. But when i call activity.onResume() the application restarts. Is there a way to avoid this ? Edited I actually want to pause my application using a pause button 回答1: You should never call methods of the Activity life cycle by yourself! So no call to onPause() onResume() onDestroy() onCreate() onStop() or onStart() . Edit to fit your edited question: You should pause your game, not the Activity. You must have a thread where

Google GCM client not sending messages after unregistering/registering the BroadcastReceiver programatically

我的未来我决定 提交于 2019-12-25 03:24:43
问题 I would like to register/unregister the BroadcastReceiver which I am using to receive messages from GCM. I have declared and initialised the BroadcastReceiver.class in my onResume(), but after I unregister inside onPause() next time my app launches it wont send messages any more, only if I send the regId again and register with the GCM server as well. Can the BroadcastReceiver be responsible for not sending the messages? Or is it essential to have the BroadcastReceiver registered in the

Cocos2dx Android I'm broken phenomenon after the launch is an image sprite onResume Activity

梦想与她 提交于 2019-12-24 11:44:17
问题 CCTexture2D *t = new CCTexture2D(); t->initWithData(imageData, kCCTexture2DPixelFormat_RGBA8888, sprite->getTexture()->getPixelsWide(), sprite->getTexture()->getPixelsHigh(), sprite->getTexture()->getContentSize()); CCSprite *ret = CCSprite::createWithTexture(t); In this way, only the title and sprite-like phenomenon is created. CCSprite *ret the effect of the water on the Beach the Sprite to customize the image. IOS, Android, without any problems, the onPause ()-> onResume (a) through Ret