C# Game Network Library
问题 I am developing an online strategy game using .Net v2. Although the game is primarily strategic, it does have some tactical elements that require reasonable network performance. I plan to use TCP packets for strategic data and UDP packets for tactical data. {EDIT} I forgot to mention that I am leaning away from WCF and .NET 3+ for a couple of reasons. First, because I want to keep my download small and most of my customers already have .NET 2.0. Second, because I would like to have the option