namespaces

Namespace alias in c++

二次信任 提交于 2021-02-20 06:26:16
问题 I use c++11 while I need some classes from c++17 library. When using boost from which classes were added I wish to do the following: #if __cplusplus < CPP17 using std::any = boost::any; #endif Such alias is not allowed. Also extending the std namespace causes undefined behaviour. I wish my code to look the same regardles of the c++ version. Is there a clear way? 回答1: The clear way is to add a customized name for it. #if __cplusplus < CPP17 using my_any = boost::any; #else using my_any = std:

Namespace alias in c++

自作多情 提交于 2021-02-20 06:20:06
问题 I use c++11 while I need some classes from c++17 library. When using boost from which classes were added I wish to do the following: #if __cplusplus < CPP17 using std::any = boost::any; #endif Such alias is not allowed. Also extending the std namespace causes undefined behaviour. I wish my code to look the same regardles of the c++ version. Is there a clear way? 回答1: The clear way is to add a customized name for it. #if __cplusplus < CPP17 using my_any = boost::any; #else using my_any = std:

Multiple definition of namespace::variable even using ifndef

十年热恋 提交于 2021-02-19 07:40:07
问题 I know I must be doing something wrong here. rank.h #ifndef RANK_H #define RANK_H namespace mmi { int chunk; void rank(int my_rank); } #endif rank.cpp #include "rank.h" namespace mmi { //do something with chunk } main.cpp #include "rank.h" int main() { mmi::chunk = 1; } And the output of compilation; g++ -g -Wall -std=gnu++11 -c -o main.o main.cpp g++ -g -Wall -std=gnu++11 -c -o rank.o rank.cpp mpic++ main.o rank.o -o main rank.o:(.bss+0x0): multiple definition of `mmi::chunk' main.o:(.bss

How to import an .R file and assign an alias to it? Like import myfile.R as mf

心不动则不痛 提交于 2021-02-18 08:17:32
问题 R beginner here, who really misses Python's import pandas as pd import my_file_which_is_just_a_file_not_a_package as mf out = mf.my_cool_function() I have found a way to implement something similar to the former (assigning an alias to a package), but how to do the latter, i.e. how to assign an alias to an .R file (not a package) you are importing? E.g. you have put some functions you use frequently into a separate .R file, or you are dividing your program into multiple .R files to keep things

How to import an .R file and assign an alias to it? Like import myfile.R as mf

大憨熊 提交于 2021-02-18 08:17:15
问题 R beginner here, who really misses Python's import pandas as pd import my_file_which_is_just_a_file_not_a_package as mf out = mf.my_cool_function() I have found a way to implement something similar to the former (assigning an alias to a package), but how to do the latter, i.e. how to assign an alias to an .R file (not a package) you are importing? E.g. you have put some functions you use frequently into a separate .R file, or you are dividing your program into multiple .R files to keep things

Python : How to call a global function from a imported module

六月ゝ 毕业季﹏ 提交于 2021-02-17 03:44:09
问题 Would it be possible to call a global function from imported function in Python 3? ./folders/folder1/def.py def do_test(): print("++ def.do_test()") global_function_1() print("-- def.do_test()") ./main.py import importlib def global_function_1(): print("doing function 1 thing...") mod = importlib.import_module('folders.folder1.def') mod.do_test() I have the error like this. ++ def.do_test() Traceback (most recent call last): File "C:\src\python\class2\main.py", line 10, in <module> mod.do

C# cant find a unity auto generated class

落花浮王杯 提交于 2021-02-16 15:08:11
问题 Okay so I'm learning to use the new InputActions and I've created a C# scripts using https://prnt.sc/oyaj5l And this is what I got: // GENERATED AUTOMATICALLY FROM 'Assets/PlayerControls.inputactions' using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public class PlayerControls : IInputActionCollection { private InputActionAsset asset; public PlayerControls() { /// } } But when I try to create an PlayerControls

C# cant find a unity auto generated class

浪尽此生 提交于 2021-02-16 15:08:02
问题 Okay so I'm learning to use the new InputActions and I've created a C# scripts using https://prnt.sc/oyaj5l And this is what I got: // GENERATED AUTOMATICALLY FROM 'Assets/PlayerControls.inputactions' using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public class PlayerControls : IInputActionCollection { private InputActionAsset asset; public PlayerControls() { /// } } But when I try to create an PlayerControls

C# cant find a unity auto generated class

北城余情 提交于 2021-02-16 15:07:31
问题 Okay so I'm learning to use the new InputActions and I've created a C# scripts using https://prnt.sc/oyaj5l And this is what I got: // GENERATED AUTOMATICALLY FROM 'Assets/PlayerControls.inputactions' using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; public class PlayerControls : IInputActionCollection { private InputActionAsset asset; public PlayerControls() { /// } } But when I try to create an PlayerControls

Methods inside namespace c#

我的未来我决定 提交于 2021-02-16 10:02:22
问题 Is there any way to call a function that is inside of a namespace without declaring the class inside c#. For Example, if I had 2 methods that are the exact same and should be used in all of my C# projects, is there any way to just take those functions and make it into a dll and just say 'Using myTwoMethods' on top and start using the methods without declaring the class? Right now, I do: MyClass.MyMethod(); I want to do: MyMethod(); Thanks, Rohit 回答1: You can't declare methods outside of a