mousemove

image paste on page wherever the mouse moves

对着背影说爱祢 提交于 2021-02-11 17:28:13
问题 I wanted to create a code for a website where an image would follow the cursor and paste itself on the page wherever the mouse would go. I am sure many have experienced this effect, when your computer crashed and you would drag a window around a screen and it would just leave a trail behind itself. jsfiddle - Example follow mouse HTML : <img class="logo" src="//ssl.gstatic.com/images/logos/google_logo_41.png" alt="Google"> JS : $(document).mousemove(function(e) { $('.logo').offset({ left: e

Element following mouse movement and scroll

北慕城南 提交于 2021-01-21 10:31:53
问题 I'm trying to write a bit of Vanilla Javascript to make an element follow my mouse movements. I've used clientX, clientY and the mousemove event to make it follow, but when I scroll the page the element doesn't move with the mouse. I thought maybe I'd need to use the scroll event but I'm struggling to make it work. Any help would be great, thanks! document.addEventListener('mousemove', (e) => { const mouseFollow = document.getElementById('mouse-follow'); const x = e.clientX - 25; //-25 to

DoDragDrop disables MouseMove Events

荒凉一梦 提交于 2020-01-29 04:30:08
问题 After having started a Drag & Drop operation by DragDrop.DoDragDrop(...) no more MouseMove Events are fired. I even tried AddHandler(Window.MouseMoveEvent, new MouseEventHandler(myControl_MouseMove), true); where the last parameter means I even opt in for handled events. No chance, seems like the MouseMove Event is never fired at all! Any way to still get MouseMove Events while using Drag & Drop? I'd like to Drag & Drop a control, while dragging this control it shall follow the mouse pointer.

Shape position wont redraw when dragged with mouse

有些话、适合烂在心里 提交于 2020-01-25 23:47:31
问题 I have a filled circle drawn on a canvas and I'm trying to get it to move based on a click and drag method with the mouse. I've managed to checked whether the mouse pointer is within the bounds of the circle, and when I drag the mouse, the variable storing the position of the circle updates as it should, but the circle itself is not redrawing as I'm dragging (the most it will do is flicker). My problem is at the end where I'm overriding mouseDragged() . getCanvas().addMouseListener(new

SetWindowsHookEx -Issue Intercepting\Blocking Mouse Movement in Game

荒凉一梦 提交于 2020-01-16 08:34:28
问题 Here is the thing: I defined a "P" shortcut\hotkey to move mouse to a specific x y coord, so, when "P" key is pressed in game, the game's camera moves (if in game's menu the mouse cursor moves)! Now the problem is, I use "SetWindowsHookEx" to intercept\block mouse movement, so, when "P" key is pressed, the mouse cursor in game's menu does not move because it is intercepted\blocked, but if not in menu "P" key can still move the game's camera (which would mean that mouse is not intercepted