How to create Paint-like app with XNA?
The issue of programmatically drawing lines using XNA has been covered here . However, I want to allow a user to draw on a canvas as one would with a drawing app such as MS Paint. This of course requires each x and/or y coordinate change in the mouse pointer position to result in another "dot" of the line being drawn on the canvas in the crayon color in real time. In the mouse move event, what XNA API considerations come into play in order to draw the line point by point? Literally, of course, I'm not drawing a line as such, but rather a sequence of "dots". Each "dot" can, and probably should,