monodevelop

Monodevelop fails to build, can't find Microsoft.DiaSymReader.Native.x86.dll'

这一生的挚爱 提交于 2020-01-13 11:48:29
问题 I am trying to build a web api project using monodevelop on a mac. The thing is that after a few hiccups (explained in a question that turned out to be so messy I have just deleted) I get to the point of getting this error /Users/myuser/git/LiveData/LiveData/CSC: Error CS0041: Unexpected error writing debug information -- 'Windows PDB writer is not available -- could not find Microsoft.DiaSymReader.Native.x86.dll' (CS0041) (LiveData) In a windows machine the same project builds using visual

Waiting for debugger to connect

眉间皱痕 提交于 2020-01-13 05:32:07
问题 (excuse me for my english!) When i debug my app, the simulator is opening but with nothing... in the monodevelop ide, it shows alert box with message "Waiting for debugger to connect..." sometime, the simulator ask me the applicaton to load... but which? why? in the past, i had monodevelop 2.6 installed, then monodevelop 2.6 and 2.8 together, NOW: only monodevelop 2.8 can somebody help me? how i can resolve all this troubles? thank you 回答1: Try to restart MonoDevelop . Then reset IOS

Configuring the NUnit command line to run MonoTouch tests

。_饼干妹妹 提交于 2020-01-11 12:22:33
问题 I've got a unit test in my MonoTouch project that I can't run from inside MonoDevelop -- it fails with "Unix transport error." Poking around on the web it looks like that's associated with the NUnit test runner blowing up, so I thought I'd try using the command-line test runner. I used MonoDevelop's "Create Package" to build and package up all the DLLs, and then tried running my tests with nunit-console FooTest.dll . This blows up, but I'm pretty sure it's not for the same reason it blows up

Xamarin error after updating Visual Studio 2017 to version 15.5.2

萝らか妹 提交于 2020-01-06 08:16:58
问题 After updating my VS 2017 to the latest version, when I create a new Xamarin app it loads with errors. The surprising bit is that when I open an app created before I updated the IDE, it loads perfectly. Can anyone help? Below are the errors: Error CS0012 The type 'AppCompatActivity' is defined in an assembly that is not referenced. You must add a reference to assembly 'Xamarin.Android.Support.v7.AppCompat, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. Error CS0012 The type

C# value switching value without me touching it

為{幸葍}努か 提交于 2020-01-06 06:59:21
问题 I'm developing a game in Unity using C#. A part of the code, using a boolean, decides if the player is allowed to buy an upgrade for a building or not. If he is, the integer of the building is increased by 1. Next to that, the boolean gets set to false. If he isn't, nothing happens at the moment. There is a button in game, functionally increasing the week number by 1, allowing the player again to be able to upgrade building (thus setting the boolean true again). The problem is that after

GTK+ adding references in MonoDevelop

一世执手 提交于 2020-01-06 05:23:10
问题 I am currently developing a GTK# application which will use a component to view a web page and make connection to an FTP server. So I found these two libraries, Webkit for viewing the web page and gFTP for the FTP connection. Now I've added the packages using Synaptic Package Manager. And the package references are added to a folder called '/usr/lib/pkconfig/'. Apparently this should add the libraries to the references-list I can use from in MonoDevelop, but neither of them show up. =/ I

Can't compile project - VB.Net - Fatal error BC2000 - Xamarin/MonoDevelop

我的梦境 提交于 2020-01-06 01:55:16
问题 Just downloaded Xamarin/MonoDevelop in order to create a VB.Net based cross-platform application. However Xamarin keeps returning a fatal error when attempting to compile a default template. Steps: File > New > Solution VBNet > Gtk# 2.0 Project Name solution Click Play (Debug) Results: Error Fatal error BC2000 : compiler initialization failed unexpectedly: Project already has a reference to assembly System. A second reference to 'C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework

Unity Project doesn't have solution file

廉价感情. 提交于 2020-01-04 17:02:05
问题 I just started learning unity and I created a project. But my project doesn't have a sln file included in. Every time I create a C# script and open it in Xamarin Studio I can't have any intellisense. Is it normal not to have sln file in unity project? If not, how can I add solution file to project? Why that happened? 回答1: I finally found the answer. I closed Xamarin and inside Unity went Assets > Sync MonoDevelop Project Doing this created the two .sln projects: -csharp.sln and .sln 来源: https

Unity Project doesn't have solution file

冷暖自知 提交于 2020-01-04 16:58:53
问题 I just started learning unity and I created a project. But my project doesn't have a sln file included in. Every time I create a C# script and open it in Xamarin Studio I can't have any intellisense. Is it normal not to have sln file in unity project? If not, how can I add solution file to project? Why that happened? 回答1: I finally found the answer. I closed Xamarin and inside Unity went Assets > Sync MonoDevelop Project Doing this created the two .sln projects: -csharp.sln and .sln 来源: https

QuartzCore.framework for Mono Develop

こ雲淡風輕ζ 提交于 2020-01-04 15:56:28
问题 I'm fine with Mono Develop's native-supported iOS libraries. But when I need such as a 3rd party library I get stuck. QuartzCore is a successful library,but written in Objective-C. I know there is binding type project supported by xamarin. http://docs.xamarin.com/ios/Guides/Advanced_Topics/Binding_Objective-C_Libraries Maybe for a small project has .a extension could be easy to bind. I wonder do I need to try to bind QuartzCore.framework to Mono Develop or Does it take much effort then coding