Importing Models Into A OpenGL Project
I am taking an OpenGL course and we have the option to create models to use in our assignments with a 3D modeling application, like Maya or Blender. I am not looking forward to typing in coordinates manually so I was curious what resources I should be looking into for writing OpenGL code and importing models. (Textures are coming later). I am also concerned by the scale I'm importing at but maybe that's silly to worry about at this point. Thanks for any resource suggestions. OpenGL has so much out there I get overwhelmed sometimes when Googling for what I need. EDIT: This is what I ended up