midi

About embed midi files on a webpage

与世无争的帅哥 提交于 2019-12-05 14:57:54
问题 I am working on a project related to vintage web designs. I would like to embed and autoplay a midi file but: It doesen't work on IOS (I tried with my ipad) On Firefox, sometimes the tune is not played, I don't know why. Does the midi player depends on the browser or a plugin? Can I find a univeral alternative to play my tune? I am using the <embed> tag this way: <embed src="tune.mid" hidden="true" autostart="true" autoplay="true"> 回答1: I've referenced this question before and fell upon the

Issues with extra MIDI track being created in AKsequencer, using audiokit

纵然是瞬间 提交于 2019-12-05 13:31:06
I've been trying to solve a mystery sinewave issue with little success. I'm starting a new question here as I think I have dug into the specifics of this problem. When setting up an AKSequencer, and feeding it a MIDI file, I'm seeing some strange results. For a 4 track song (with a corresponding 4 track midi file, duration matching all stems of the song), I'm seeing that the sequencer is actually generated with 5 tracks. What is the extra track? Also, I'm getting an error in the console: [seq] 1026: Invalid beat range which I believe happens when the track is empty. So this looks like the

Setting instrument channels using the javax.sound.midi package

守給你的承諾、 提交于 2019-12-05 13:04:58
I'm having trouble setting the instrument in the javax.sound.midi package. Synthesizer synthesizer = MidiSystem.getSynthesizer(); MidiChannel[] channels = synthesizer.getChannels(); channels[0].programChange(5); System.out.println(channels[0].getProgram()); From the documentation on MidiChannel, calls to channels[0].programChange(int) should change instrument that the MidiChannel is set to and immediately reflected in channels[0].getProgram(). However my program prints "0", indicating nothing has changed. Later on in the code, I'm using MidiChannel.getSequencer() to play midi sound

No preset found on channel 9 when playing midi with newly created soundfont

时光总嘲笑我的痴心妄想 提交于 2019-12-05 11:54:34
I have created a soundfont with Polyphone to create a new instrument "bagana". It just has 1 instrument "Bagana", with 1 present "Bagana". I tried playing a midi file (just a piano piece) with FluidSynth, it worked. When I direct it through the new soundfront it says: fluidsynth: warning: No preset found on channel 9 [bank=128 prog=0] Is there a problem with the soundfont not being loaded? This is the sf2 file and this and this are the midi files I am trying to play. I am running the midi with this command: >>fluidsynth -C0 -R1 -l -a alsa -F out.wav ./bagana.sf2 /home/dorien/UA/projects/bagana

How do I read a midi file, change its instrument, and write it back?

安稳与你 提交于 2019-12-05 09:00:42
I want to parse an already existing .mid file, change its instrument, from 'acoustic grand piano' to 'violin' for example, and save it back or as another .mid file. From what I saw in the documentation, the instrument gets altered with a program_change or patch_change directive but I cannot find any library that does this in MIDI files that exist already. They all seem to support it only MIDI files created from scratch. Michael Scott Cuthbert Use the music21 library (plugging my own system, hope that's okay). If there are patches defined in the parts, do: from music21 import converter

Reading piano notes on Python

Deadly 提交于 2019-12-05 08:47:58
I'd like to listen to the port having my midi output device (a piano) with my RPi, running on Debian. I've looked into pygame.midi, I managed to listen to the port, but somehow can not extract all midi information. Please find code below [edited code snippet] EDIT: Fixed, thanks a lot! First of all you need to find out which device-id your keyboard has inside pygame. I wrote this little function to find out: import pygame.midi def print_devices(): for n in range(pygame.midi.get_count()): print (n,pygame.midi.get_device_info(n)) if __name__ == '__main__': pygame.midi.init() print_devices() It

AudioKit iOS - receivedMIDINoteOn function

会有一股神秘感。 提交于 2019-12-05 05:43:47
问题 I'm trying to use the receivedMIDINoteOn function to flash a UILabel when the sequencer is playing a note. I have tried using the AKMIDIListener protocol with no success. Also I have made a sub class of AKMIDISampler and send midi to it from the sequencer. It plays the midi but the receivedMIDINoteOn is not called. This is what I have in the init() of the conductor: init() { [ahSampler, beeSampler, gooSampler,flasher] >>> samplerMixer AudioKit.output = samplerMixer AudioKit.start() let midi =

MIDI on Android: Java and/or AIR libraries

会有一股神秘感。 提交于 2019-12-05 05:16:38
问题 I've been contemplating (re)building an app on iPad for some time, where I would use objective-C and DSMI to send MIDI signals to a host computer. This is not bad (I mean, except for actually writing the app). Now I'm contemplating perhaps developing the app for Android tablets (TBA). In Java, what options are available for MIDI message communication? I'm quite familiar with javax.sound.midi, but then I would need a virtual MIDI port to send messages to the host. On the other hand, if the app

MidiUnavailableException in Java?

和自甴很熟 提交于 2019-12-05 04:39:48
I'm having some trouble playing MIDI files in Java. What I get is a MidiUnavailableException (MIDI OUT transmitter not available) when I try to play it. My code is standard: try { midiseq = MidiSystem.getSequencer(); midiseq.open(); midiseq.setSequence(MidiSystem.getSequence(sound1)); midiseq.setLoopCount(Sequencer.LOOP_CONTINUOUSLY); midiseq.start(); } catch (Exception e) {e.printStackTrace();} midiseq is a Sequencer ; sound1 is an InputStream . This code works on several other computers, and even works in Eclipse and when used in a JAR file, just not when I launch it from the command prompt.

MIDI over TCP/IP/UDP to be received inUnity3D with C#/.NET

五迷三道 提交于 2019-12-05 04:16:20
问题 I am working in Unity3D Standard Edition. For those that don't know, it is a 3D games engine which supports C#/.NET scripting (so it has access to the .NET 2.0 API). I have created my own synthesiser. (Currently it is responding to note-ON events which are generated by a MIDI sequencer munching through a MIDI file.) Now I wish to catch note-ON events from a MIDI keyboard. I'm intending to deploy my app to iOS at the very least, hopefully other operating systems to follow. So target scenarios