Can I call TranslateMessage inside the message callback?
问题 I don't have the canonical message loop running, so is there a way I can call TranslateMessage (or its equivalent) inside my message proc handler? Basically I need WM_CHAR messages and unless I can call TranslateMessage I'm not going to get those. Currently I have the message proc setup, but no message loop. // Static window function called by Windows for message processing. Implementation // delegates message processing to MemberWndProc. LRESULT CALLBACK FxPlayerTiny::WindowsMsgStatic(HWND