maze

c语言-老鼠走迷宫逐步理解

社会主义新天地 提交于 2020-03-18 17:05:37
c语言实现老鼠走迷宫 在没有智能手机的时代,不少人玩游戏会玩老鼠走迷宫这样的闯关游戏。每一关有着不同的地图场景,可能还会充斥着各种障碍。 老鼠走迷宫是经典的递回求解的算法题 我们用二维数组表示迷宫场景。其中用2代表迷宫的墙壁,0代表可行通道。 我们用7*7的二维数组具体实现,假定我们设置[1][1]是迷宫入口,[5][5]是迷宫出口。 #define M 7 int maze[M][M] = { {2,2,2,2,2,2,2}, {2,0,0,0,0,0,2}, {2,0,2,0,2,0,2}, {2,0,0,2,0,2,2}, {2,2,0,2,0,2,2}, {2,0,0,0,0,0,2}, {2,2,2,2,2,2,2} }; int start1=1,start2=1; int end1=5,end2=5; int main () { int i,j; printf("显示迷宫:\n"); for(i=0;i<M;i++) //对摆放的数组迷宫进行打印 { for(j=0;j<M;j++) if(maze[i][j] == 2) printf("◾"); else printf(" "); printf("\n"); } } 这样我们的迷宫绘制基本完成。下面我们对老鼠可能行走的路径进行分析输出。 我们定义一个visit函数,对老鼠行走方向进行逻辑分析

数据结构 七 之迷宫问题

空扰寡人 提交于 2020-01-26 09:20:09
package main . com . cs . maze ; import java . util . HashSet ; import java . util . Iterator ; import java . util . Set ; class Cell { // 单元格 int row ; // 哪行 int col ; // 哪列 Cell from ; // 开始点 public Cell ( int row , int col , Cell from ) { this . row = row ; this . col = col ; this . from = from ; } } public class T04 { static char [ ] [ ] maze = { { '#' , '#' , '#' , '#' , 'B' , '#' , '#' , '#' , '#' , '#' , '#' , '#' } , { '#' , '#' , '#' , '#' , '.' , '.' , '.' , '.' , '#' , '#' , '#' , '#' } , { '#' , '#' , '#' , '#' , '.' , '#' , '#' , '#' , '#' , '.' , '.' , '#' } , { '#' , '.' , '.' ,

Creating a maze using matrixes (JAVA)

有些话、适合烂在心里 提交于 2020-01-24 21:49:25
问题 So i'm trying to make a Single maze (No generators) In Java, and I've hit a roadblock. the current code i have will make a maze, and make a jframe, but it won't color it... is there a way to make the coloring work?? import java.awt.*; import javax.swing.*; import java.lang.*; public class ayy{ public static void main(String [] args){ JFrame frame = new JFrame("Maze"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.pack(); frame.setSize(1000,1000); frame.setVisible(true); int

List.append() changing all elements to the appended item [duplicate]

徘徊边缘 提交于 2020-01-19 12:43:50
问题 This question already has answers here : Why does foo.append(bar) affect all elements in a list of lists? [duplicate] (3 answers) Closed 2 years ago . I seem to have a problem with my maze generating program made in Python. I'm trying to randomly create a path that branches out at select points, with the points getting stored as it goes along. When the maze gets to a dead end, it will sort back through the visited points by testing the top value than popping that and going to the next one,

How to make a robot navigate a maze?

青春壹個敷衍的年華 提交于 2020-01-15 08:29:25
问题 I'm using the Myro library with the Python language. I've had some weird results. My idea was to call the getObstacle sensors. left = getObstacle(0) center = getObstacle(1) right = getObstacle(2) I want the robot to move forward as long as the center obstacle sensor is less than or equal to 4500. If the right obstacle sensor on the robot has a higher reading than the left obstacle sensor, I want it to turn left. Otherwise turn right. Here are my attempts on youtube Attempt 1 Attempt 2 I'm

JAVA text based maze game

妖精的绣舞 提交于 2020-01-05 08:27:55
问题 X signifies the starting point and E is the Exit. The problem is I cannot make my X move. Can someone help me with this. We are only allowed to used the main class and main method, no any other than that. Every time the user input, the maze map will display showing the current position of the player. When the user choose to face left or right, the current position should not change. import java.util.*; public class g7 { public static void main(String []args) throws Exception { String[][] M =

Simple Java 2d array maze sample

帅比萌擦擦* 提交于 2020-01-01 00:21:09
问题 I am working or understanding how to create a simple java 2d maze that should look like this: int [][] maze = { {1,1,1,1,1,1,1,1,1,1,1,1,1}, {1,0,1,0,1,0,1,0,0,0,0,0,1}, {1,0,1,0,0,0,1,0,1,1,1,0,1}, {1,0,0,0,1,1,1,0,0,0,0,0,1}, {1,0,1,0,0,0,0,0,1,1,1,0,1}, {1,0,1,0,1,1,1,0,1,0,0,0,1}, {1,0,1,0,1,0,0,0,1,1,1,0,1}, {1,0,1,0,1,1,1,0,1,0,1,0,1}, {1,0,0,0,0,0,0,0,0,0,1,0,1}, {1,1,1,1,1,1,1,1,1,1,1,1,1} }; Ones this has been created the idea is to set a starting point and goal point and by using

Implementing a randomly generated maze using Prim's Algorithm

时间秒杀一切 提交于 2019-12-31 22:39:12
问题 I am trying to implement a randomly generated maze using Prim's algorithm. I want my maze to look like this: however the mazes that I am generating from my program look like this: I'm currently stuck on correctly implementing the steps highlighted in bold: Start with a grid full of walls. Pick a cell, mark it as part of the maze. Add the walls of the cell to the wall list. While there are walls in the list: **1. Pick a random wall from the list. If the cell on the opposite side isn't in the

Algorithm to generate a segment maze

独自空忆成欢 提交于 2019-12-30 02:20:05
问题 I want to generate a maze that looks like this: That is, it consists of paths in one direction that are then connected. I have looked for an algorithm to generate mazes like this without success. Specifically, I don't want a maze like this: because it doesn't "run" in only one direction. Also, it would be nice if the solution of this maze required the player to "backtrack" -- i.e. not just move upwards all the time. 回答1: create a random path between point A and B randomly add walls as long as

栈解决迷宫问题

馋奶兔 提交于 2019-12-26 06:57:37
题目描述 迷宫是一个二维矩阵,其中1为墙,0为路,3为入口,4为出口.要求从入口开始,从出口结束,按照 下,左,上,右 的顺序来搜索路径. 输入 迷宫宽度w 迷宫高度h 迷宫第一行 迷宫第二行 ... 迷宫第h 行 输出 入口横坐标1 入口纵坐标1 横坐标2 纵坐标2 横坐标3 纵坐标3 横坐标4 纵坐标4 ... 横坐标n-1 纵坐标n-1 出口横坐标n 出口纵坐标n 样例输入 8 10 1 1 1 1 1 1 1 1 1 0 1 1 0 1 0 1 1 0 1 0 0 1 0 1 1 1 0 3 1 0 1 1 1 0 0 1 0 0 4 1 1 0 0 0 0 1 1 1 1 0 1 0 0 1 0 1 1 0 1 0 0 0 1 1 1 1 1 1 0 0 0 1 1 1 1 1 1 1 1 1 样例输出 3 3 2 3 2 4 2 5 3 5 3 6 3 7 4 7 4 6 4 5 4 4 5 4 6 4 代码如下: #include <iostream> #include <cstring> #include <stack> #include <cstdio> using namespace std; int w, h; const int maxn = 1000; int maze[maxn][maxn]; struct node { int x,y;//1,2,3