maya

Rendering Maya animation on Android?

时间秒杀一切 提交于 2019-11-29 05:14:53
I've been able to import 3D models from Maya into OBJ files, which in turn, are read by my Android app. This model can now be displayed and I can apply transformations on them as well, even on high-polygon count objects, which is nice. The next step is to figure out if there's any reasonable way to display animation defined within Maya. I really have no clue how to approach this and my initial research on this essentially came up empty. Has anyone attempted this before? If so, how would this work? I think it's worth noting that this question has little or nothing to do with Maya. Maya's file

动画or漫画相关工具

只愿长相守 提交于 2019-11-28 01:00:07
用boujou做跟踪,maya做动画和模型,houdini做特效,arnold渲染 2.熟练使用CUDA; 3.熟练使用C/C++; 4.有Maya API插件开发经验; 5.对Maya节点运算原理有了解; 6.对绑定有了解; 来源: https://www.cnblogs.com/Bejadin/p/11384774.html

How do I calculate a 3D centroid?

巧了我就是萌 提交于 2019-11-27 16:35:28
问题 Is there even such a thing as a 3D centroid? Let me be perfectly clear—I've been reading and reading about centroids for the last 2 days both on this site and across the web, so I'm perfectly aware at the existing posts on the topic, including Wikipedia. That said, let me explain what I'm trying to do. Basically, I want to take a selection of edges and/or vertices, but NOT faces. Then, I want to place an object at the 3D centroid position. I'll tell you what I don't want: The vertices average

Convert pyQt UI to python

混江龙づ霸主 提交于 2019-11-27 10:57:08
Is there a way to convert a ui formed with qtDesigner to a python version to use without having an extra file? I'm using Maya for this UI, and converting this UI file to a readable python version to implement would be really great! You can use pyuic4 command on shell: pyuic4 input.ui -o output.py If you are using windows, the PyQt4 folder is not in the path by default, you have to go to it before trying to run it: c:\Python27\Lib\site-packages\PyQt4\something> pyuic4.exe full/path/to/input.ui -o full/path/to/output.py or call it using its full path full/path/to/my/files> c:\Python27\Lib\site

Maya Python - Using data from UI

*爱你&永不变心* 提交于 2019-11-27 09:23:22
I am working on a scripting program and struggling a bit with the UI. I've made a couple of UIs, all of which seem to work fine individually, but I don't know how to use the data inputted in a UI to another function. I'm trying to get the Gun Type (selected by the user in Bullet_Spray_Generator ) to then affect which of the UIs is then called. Each Gun Type requires a different set of values for the sliders, so I made a different UI for each. I think I need to pass the data selected from the BSG into an if function in order to call the correct (second) UI, but running it just always jumps to

Memory Dog for Autodesk Maya

人盡茶涼 提交于 2019-11-27 06:38:17
起 Maya自从Alias被autodesk收购之后就诟病不断,具体表现为特别容易崩溃:操作大场景容易崩溃,胡乱玩几下碰到RP不好的时候也还是挂你没商量。可是为什么会发生这样的情况呢? 承 上过计算机专业相关课程的人(不是我这种野路子土专家出身)都晓得,程序的内存区域有静态区(Static),堆(Heap),还有栈(Stack)。其中Static和Stack都和我们没多少关系,而Heap就是个巨大的问题来源。一般来说,数据密集型软件,上至Oracle,下至ZBrush,都需要做自己的内存管理,那种东一个new西一个delete对于健壮稳定的商业软件来说是绝对不行的。可惜,3dsmax没有内存管理,所以大家还是尽量向64bit转吧。任何程序都会有一个能够分配的Heap容量。这个容量主要取决于操作系统,也就是你用的是32bit的还是64bit的OS。不可能有人在不支持64bit的CPU上安装64bit的OS,所以那种“我可以在我的32bit的CPU上装个64bit Maya吗”的念头就可以打住了。对于现在的64bit Vista来说,每个进程Process能够拥有的Heap容量上限为6G。不要跟我争辩说是64bit等于2的64次方还是啥能够分配多少PB的内存,那些都是没经过调查的的胡扯。6G是编译器能够给你的最大容量,而且,你的那个指针最大能够接受的容量为1G

How can I install Python modules programmatically / through a Python script?

孤街醉人 提交于 2019-11-27 04:37:32
Can I download and install Python modules from PyPi strictly inside a script, without using a shell at all ? I use a non-standard Python environment, Autodesk Maya's Python interpreter. This does not come with "easy_install," and there is no "shell," only a python script interpreter invoked by the main Maya executable. Copying and pasting ez_setup.py's contents into the script editor window and running it correctly installs an easy_install somewhere into Maya's directory, but the script incorrectly records the Python interpreter as "...maya.exe" instead of "...mayapy.exe" Furthermore, using

use external python script to open maya and run another script inside maya

拜拜、爱过 提交于 2019-11-27 02:57:22
问题 Is it possible to call a script from the command prompt in windows (or bash in linux) to open Maya and then subsequently run a custom script (possibly changing each time its run) inside Maya? I am searching for something a bit more elegant than changing the userSetup file and then running Maya. The goal here is to be able to open a .mb file, run a script to position the scene inside, setup a generic set of lights and then render the scene to a specific place and file type. I want to be able

Access nParticle Data In Maya

流过昼夜 提交于 2019-11-26 17:02:24
According the document, user should can access the nParticle data by MFnNObjectData, but I tried several ways to access the data in an nParticle shape node by the MFnNObjectData and MnParticle, none useable. So I have to use traditional MFnDependencyNode and MPlug to obain the data in an nObject node. I think this part of Maya API should be improved greately, with the AdskShaderSDK, they should be more detailed in future. 转载于:https://www.cnblogs.com/Jedimaster/archive/2011/05/01/2034152.html 来源: https://blog.csdn.net/weixin_30780221/article/details/98965715

Maya Python - Using data from UI

两盒软妹~` 提交于 2019-11-26 14:33:21
问题 I am working on a scripting program and struggling a bit with the UI. I've made a couple of UIs, all of which seem to work fine individually, but I don't know how to use the data inputted in a UI to another function. I'm trying to get the Gun Type (selected by the user in Bullet_Spray_Generator ) to then affect which of the UIs is then called. Each Gun Type requires a different set of values for the sliders, so I made a different UI for each. I think I need to pass the data selected from the