maya

Maya 2018 for mac中文破解教程

匿名 (未验证) 提交于 2019-12-02 23:03:14
maya2018 for mac是一款三维动画、建模、仿真和渲染软件,提供功能强大的集成工具集,新UV工具包和许多更佳的工具功能,集成了Arnold渲染器,改进UV编辑器,支持完美的 3D 建模、动画、特效和高效的渲染功能。现在提供maya 2018 mac破解版下载,附maya2018激活工具,可以完美破解软件,永久使用!!! Autodesk maya Mac版 安装教程 下载完成后打开“maya 2018 mac破解”安装包,双击打开【Install Maya 2018】,如图: 根据Autodesk maya Mac版安装器将引导你进行安装,点击【继续】,如图: 选择【我接受】,点击【继续】,进行安装maya 2018 破解,如图: 选择安装的组件后点击【继续】,继续安装maya 2018 for Mac中文版,如图: 请点击继续,如图 输入Mac密码后点击【好】,进行安装maya 2018 破解,如图: maya 2018 for Mac中文版安装完成,点击【完成】,如图: Autodesk maya Mac版破解教程 注意:破解过程中请断开网络连接!!! Maya 2018安装成功后,双击打开软件,选择【输入序列号】,如图: 请点击【我同意】,如图: 进入产品许可激活界面,点击【激活】按钮,如图: 跳出错误提示,请点击关闭,如图 重新打开Maya 2018软件,重复一次

Python 的6个日期时间库

匿名 (未验证) 提交于 2019-12-02 22:51:30
曾几何时,我们中的一个人(Lacey)盯了一个多小时的python文档中描述日期和时间格式化字符串的表格。当我试图编写从 API 中将日期时间字符串转换为Python datetime对象时,我很难理解其中的特定部分,因此我决定请求帮助。 有人问道:“为什么你不使用 dateutil 呢?” 读者,如果你没有从这个月的 Python 专栏中获得任何东西,只是学习到有比 datetime 的 strptime 更容易地将 datetime 字符串转换为 datetime 对象的方法,那么我们觉得就已经成功了。 但是,除了将字符串转换为更有用的 Python 对象之外,还有许多库都有一些有用的方法和工具,可以让您更轻松地进行时间测试、将时间转换为不同的时区、以人类可读的格式传递时间信息,等等。如果这是你在 Python 中第一次接触日期和时间,请暂停并阅读如何使Python的日期和时间 。要理解为什么在编程中处理日期和时间是困难的,请阅读 《愚蠢的程序员相信时间》 随意跳过那些你已经熟悉的库,专注于那些对你而言是新的库。 内建的 datetime 模块 在跳转到其他库之前,让我们回顾一下如何使用 datetime 模块将日期字符串转换为 Python datetime 对象。 假设我们从 API 接受到一个日期字符串,并且需要它作为 Python datetime 对象存在:

How to convert object to json file for three.js model loader

时光毁灭记忆、已成空白 提交于 2019-12-02 22:50:25
I am building a browser game with three.js and I want to load a model from Maya 2013 into my scene. I have exported the model as an obj file. Now I need to know how to convert it into an JS file for the three.js -loader. This is my loader so far: var jsonLoader = new THREE.JSONLoader(); jsonLoader.load( "models/model.js", addModelToScene ); Thanks in advance If you don't want to use blender, mrdoob(made threejs) has a simple python script to convert obj to json. Just run --this script-- in terminal like so: python convert_obj_three.py -i infile.obj -o outfile.js Use Blender. Blender 3D Then

Running unit tests with Nose inside a Python environment such as Autodesk Maya?

心已入冬 提交于 2019-12-02 21:17:43
I'd like to start creating unit tests for my Maya scripts. These scripts must be run inside the Maya environment and rely on the maya.cmds module namespace. How can I run Nose tests from inside a running environment such as Maya? Moe Use the mayapy executable included in your maya install instead of the standard python executable. In order for this work you'll need to run nose programmatically. Create a python file called runtests.py and put it next to your test files. In it, include the following code: import os os.environ['PYTHONPATH'] = '/path/to/site-packages' import nose nose.run() Since

Unity 现代室内环境场景高效流程视频教程 附源文件 中文字幕

人盡茶涼 提交于 2019-12-02 21:10:02
大小1.83G,中文字幕 章节内容: 1、项目介绍 2、准备maya工程文件 3、素材资产(assets)结构 4、管理unity中的maya资产 5、整合场景 6、unity游戏对象及材质 7、第一人称控制器 8、反射效果与外部环境 9、beast灯光贴图 10、unity的控制系统 11、输出平台设置 讲师Michael calver是三维动画师,参与了非常多的unity项目,大部分都是室内的巡游导览可视化项目, 也就是建筑行业的第一视角实时渲染的导视程序,甚至还有个考文垂大学的整体CG环境演示, 学习用maya制作unity内部的高精度模型,创建出实时互动的环境效果。 学习了教程,你会了解怎么整合maya和unity,创建出实时渲染的CG环境! 大小1.83G,中文字幕 扫码时备注或说明中留下邮箱 付款后如未回复请至https://shop135452397.taobao.com/ 联系店主 来源: https://www.cnblogs.com/jiahuafu/p/11762696.html

Not getting expected output in Maya python scripting for gui

那年仲夏 提交于 2019-12-02 18:31:54
问题 I am making a gui in maya using python script but i am not getting the expected output. I want to display that Submit Button outside the Tab layout but i am doing something wrong .Can anyone correct me ? End of the first text field i want to add a button choose like added in expected output . code: import maya.cmds as cmds # Make a new window window = cmds.window( title="Render", iconName='BTD', widthHeight= (400,500),titleBar=True,minimizeButton=True,maximizeButton=True ) cmds.columnLayout(

How to use a slider value in calculations?

ぃ、小莉子 提交于 2019-12-02 17:48:52
问题 I have a piece of code which generates noise. The noise is generated inside a 0.0 to 1.0 range. As long as I set a defined number the code works. If I were to allow users to select maximum range for the number with a slider it stops working. I have a slider which replaces the value of 1.0 inside the brightness calculation. As soon as I replace 1.0 value inside Brightness with a slider generated value called noiseAttribute the code breaks. It gives no error and technically runs but just makes

Maya python UI - local variable not defined error when used inside button command within same function

↘锁芯ラ 提交于 2019-12-02 17:38:36
问题 I'm learning how to build UI for maya in native python,(not Tkinter). the following code works just fine, creates a window with a button which when pressed prints 'bar' to the history output: import maya.cmds as cmds cmds.window(title='Basic UI') cmds.columnLayout() foo = 'bar' cmds.button(label = 'foobar', command = 'print(foo)') cmds.showWindow() But if i put the same code in a function buildIt(): import maya.cmds as cmds def buildIt(): cmds.window(title='Basic UI') cmds.columnLayout() foo

How to use a slider value in calculations?

心已入冬 提交于 2019-12-02 09:29:20
I have a piece of code which generates noise. The noise is generated inside a 0.0 to 1.0 range. As long as I set a defined number the code works. If I were to allow users to select maximum range for the number with a slider it stops working. I have a slider which replaces the value of 1.0 inside the brightness calculation. As soon as I replace 1.0 value inside Brightness with a slider generated value called noiseAttribute the code breaks. It gives no error and technically runs but just makes the object black instead of locking the color value. import maya.cmds as cmds import random import

Maya python UI - local variable not defined error when used inside button command within same function

跟風遠走 提交于 2019-12-02 09:14:33
I'm learning how to build UI for maya in native python,(not Tkinter). the following code works just fine, creates a window with a button which when pressed prints 'bar' to the history output: import maya.cmds as cmds cmds.window(title='Basic UI') cmds.columnLayout() foo = 'bar' cmds.button(label = 'foobar', command = 'print(foo)') cmds.showWindow() But if i put the same code in a function buildIt(): import maya.cmds as cmds def buildIt(): cmds.window(title='Basic UI') cmds.columnLayout() foo = 'bar' cmds.button(label = 'foobar', command = 'print(foo)') cmds.showWindow() buildIt() The window