maya

How to Import models from 3D software, like Maya into OpenGL? [closed]

不羁岁月 提交于 2019-12-03 04:05:17
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center . How can I import 3D models from 3D modelling software like MAYA into OpenGL especially for PC rather than for Iphone development ? datenwolf Maybe this surprises you, but OpenGL has no such thing qualifying as "models". What OpenGL does is, it accepts a bunch of data and it is upon you to make OpenGL access this data so that the

Convert an animated maya model to JSON for use with three js

匿名 (未验证) 提交于 2019-12-03 02:47:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I have a maya model done in maya 2008. I need to be able to convert it a JSON format for use with three js. So far , I have tried 1) threeJsFileTranslator.py which is a maya plugin to export a model and is provided as a part of the threejs package. 2) MDD-OBJ-EXPORTER - with this , I was successfully able to import the animated model into blender but when I tried to export it to threejs , the js file didn't work. I am breaking my head over this from the past 2 weeks. So please bear with me if this question is too silly but I do need help

Maya Python: cmds.button( ) with UI passing variables and calling a function?

匿名 (未验证) 提交于 2019-12-03 02:06:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: First of all, this seems to be a great place to learn more about programming. I've written a maya python script, where both functions work, I'm having trouble getting the UI button to call the superExtrude() function, though. The first function does the geometric mesh manipulations and the second one should produce the UI for the user inputs: import maya.cmds as cmds def superExtrude(extrScale, extrDist): """Loops through a list of selected meshes and extrudes all of the mesh faces to produce a polygon frame, based on existing mesh

use external python script to open maya and run another script inside maya

匿名 (未验证) 提交于 2019-12-03 01:57:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Is it possible to call a script from the command prompt in windows (or bash in linux) to open Maya and then subsequently run a custom script (possibly changing each time its run) inside Maya? I am searching for something a bit more elegant than changing the userSetup file and then running Maya. The goal here is to be able to open a .mb file, run a script to position the scene inside, setup a generic set of lights and then render the scene to a specific place and file type. I want to be able to set this up as a scheduled task to check for any

“Module use of python34.dll conflicts with this version of Python”

匿名 (未验证) 提交于 2019-12-03 01:03:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: My knowledge of Python is still pretty basic, and I am only now trying to wrap my head around how to use / call libraries from within Maya. (Because I need to create a basic UI from QT Designer and have it be opened in Maya after converting it to a .py file) After I learned to properly convert a .ui to a .py, I now get this error in Maya "Module use of python34.dll conflicts with this version of Python" I tried following what was said here and here , but even then - after setting these environment variables... PYTHONHOME = C:\Program Files

Is there any way to install nose in Maya?

匿名 (未验证) 提交于 2019-12-03 00:44:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm using Autodesk Maya 2008 on Linux at home, and Maya 2012 on Windows 7 at work. Most of my efforts so far have been focused on the former. I found this thread , and managed to get the setup there working at home. The gist of it is that you install nose for whatever Python you have installed on your system, then create a py script that adds that nose egg to sys.path, and loads in the maya.standalone module, then imports nose and runs it. Then you run that py script through Maya's version of Python (mayapy in the maya directory structure).

pyside qtreewidget constrain drag and drop

只愿长相守 提交于 2019-12-03 00:36:42
I'm trying to add a constraint to the QTreeWidget drag and drop function to prevent the branches from entering another branch in another root. Here's an example to make things more clear: I have 4 objects. Lets call them apple, banana, carrot, durian. The tree looks like this: isDelicious (Root) |-- BackgroundObjects (Branch) |-- Durian |-- ForgroundObjects (Branch) |-- Apple |-- Banana |-- Carrot isSmelly (Root) |-- BackgroundObjects (Branch) |-- Apple |-- Carrot |-- ForgroundObjects (Branch) |-- Banana |-- Durian So, the objects are allowed to be dragged and dropped from BackgroundObjects to

win10安装MAYA失败,怎么强力卸载删除注册表并重新安装

匿名 (未验证) 提交于 2019-12-02 23:26:52
一些搞设计的朋友在win10系统下安装MAYA失败或提示已安装,也有时候想重新安装MAYA的时候会出现本电脑windows系统已安装MAYA,你要是不留意直接安装MAYA,只会安装MAYA的附件或者直接提示失败,MAYA是不会安装上的。这种原因就是大家在之前卸载MAYA时没有把MAYA残留注册表信息删除或者是因为C++版本不对,下面我来教大家如何把MAYA强力卸载掉然后重新安装,最后完美安装运行MAYA,如果纯手工删除MAYA会有几千条注册表记录要删,这里会借助一个修复卸载工具。 地址一(腾讯微云) 地址二(百度网盘) 地址三(直接下载) 2、选择MAYA版本 3、点击“开始卸载” 4、卸载后重新安装、可以使用了 文章来源: https://blog.csdn.net/iNotePad2018/article/details/88941172