mask

Dragging one image makes other image to drag

南楼画角 提交于 2019-12-20 03:33:27
问题 When i drag the right part of uploaded image in mask1 , than uploaded image in mask2 is dragging, but that should't happen.... Here is video link Also if i upload image only in mask 1 and try to drag, the image will disappear , but if i upload images in both masks, than image will not disappear video link2 Codepen : https://codepen.io/kidsdial/pen/PVJQrz <input type="file" id="fileupa" /> <input type="file" id="fileupb" /> <div class="container"> <div class="minaimg masked-imga" ondragover=

OpenGL ES: How to tint texture with color

天涯浪子 提交于 2019-12-19 19:52:22
问题 I have texture with alpha. And I want to tint it with some color, so it will be colored depending on color alpha value, but overal opacity will be defined only by texture alpha. This is similar to multi-texturing but with color instead of second texture. How to do it? (Updated) I have tried to set up texture combiner. Color is tinted fine, but there is problem with alpha - it doesn't take value from texture (like mask). My code at this moment: glActiveTexture (GL_TEXTURE0); // do we need

how can i mask input by using batch file without extra file

ⅰ亾dé卋堺 提交于 2019-12-19 10:52:10
问题 i want batch file to mask the input with * without extra file For example http://pastebin.com/2c4EtG4g this code is working successfully but it is very slow when i write the letter can any one give my code is fast and without an extra file ? or edit the code in the link to be fast ?? 回答1: Does this meet your "no extra file" criterion? It's a batch file that creates and deletes a tool to get the input, and so it is completely portable, and works in 64 bit machines too. Herbert Kleebauer wrote

Calculating the number of bits in a Subnet Mask in C#

跟風遠走 提交于 2019-12-19 09:46:40
问题 I have a task to complete in C#. I have a Subnet Mask: 255.255.128.0. I need to find the number of bits in the Subnet Mask, which would be, in this case, 17. However, I need to be able to do this in C# WITHOUT the use of the System.Net library (the system I am programming in does not have access to this library). It seems like the process should be something like: 1) Split the Subnet Mask into Octets. 2) Convert the Octets to be binary. 3) Count the number of Ones in each Octet. 4) Output the

Flash inverted mask

故事扮演 提交于 2019-12-19 08:56:15
问题 I've been looking for a simple way to invert a mask in flash. Its just amazing how it doesn't have this feature. I just really need to paint shape and whatever is below (in layers) wont show up. Any suggestions? 回答1: To create an inverted mask in code do the following private function createInvertedMask(mcToBeMasked:MovieClip):void { mcToBeMasked.blendMode = BlendMode.LAYER; var invertedMask:Sprite = new Sprite(); invertedMask.graphics.beginFill(0x0, 1); invertedMask.graphics.drawRect(640,

Masking BGR image using a 2D mask

五迷三道 提交于 2019-12-19 07:29:53
问题 I have a three-dimensional array (image) with shape (480, 640, 3) . Here, the 3 refers to BGR color code. I would like to place a mask over this image using the data from the array of the Red image. Depending on its value, certain pixels need to be masked. Creating the mask works fine. It behaves exactly as expected. In order to apply the mask to the original image, I first apply the mask to the Blue and Green image. All is still fine. Now I stack the three masked arrays, which returns an

How to create an alpha mask in iOS using sprite kit

瘦欲@ 提交于 2019-12-19 03:18:12
问题 The effect that I am trying to achieve is having a circle of light in an area of darkness. The effect is similar to that in pokemon games, when you are in a dark cave and only have limited vision surrounding you. From what I have tried and read, I have been unable to create a mask over nodes in sprite kit that has alpha levels. The masks I manage to create all have a hard edge, and basically just crop. Reading on the apple developer page about the SKCropNode, which has the maskNode property,

Efficient way to set elements to zero where mask is True on scipy sparse matrix

爱⌒轻易说出口 提交于 2019-12-18 15:49:04
问题 I have two scipy_sparse_csr_matrix 'a' and scipy_sparse_csr_matrix(boolean) 'mask', and I want to set elements of 'a' to zero where element of mask is True. for example >>>a <3x3 sparse matrix of type '<type 'numpy.int32'>' with 4 stored elements in Compressed Sparse Row format> >>>a.todense() matrix([[0, 0, 3], [0, 1, 5], [7, 0, 0]]) >>>mask <3x3 sparse matrix of type '<type 'numpy.bool_'>' with 4 stored elements in Compressed Sparse Row format> >>>mask.todense() matrix([[ True, False, True]

Applying loadMask() to a single element in extjs?

烂漫一生 提交于 2019-12-18 11:53:47
问题 How to apply loadMask to only one element, and not the whole browser width-height? default here, only one element is masked, and a messageBox is in center, inside this element and not the whole display... any ideas? EDIT: @Molecule , thanks, but this is when data is loading from some source, what i need is : { xtype:"button", text:"Alert", handler: function(){ Ext.Msg.show({ title:'Save Changes?', msg: 'You are closing ?', buttons: Ext.Msg.YES, setLoading: // here somehow only mask parent

Create a mask from difference between two images (iPhone)

拈花ヽ惹草 提交于 2019-12-18 11:44:09
问题 How can I detect the difference between 2 images, creating a mask of the area that's different in order to process the area that's common to both images (gaussian blur for example)? EDIT: I'm currently using this code to get the RGBA value of pixels: + (NSArray*)getRGBAsFromImage:(UIImage*)image atX:(int)xx andY:(int)yy count:(int)count { NSMutableArray *result = [NSMutableArray arrayWithCapacity:count]; // First get the image into your data buffer CGImageRef imageRef = [image CGImage];