lwjgl

org.lwjgl.system.Library error

允我心安 提交于 2019-11-30 15:52:09
问题 I set up LWJGL 3 in Eclipse, and it's giving me this error when I try to run the test code from https://www.lwjgl.org/guide: Exception in thread "main" java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.system.Library at org.lwjgl.system.MemoryAccess.<clinit>(MemoryAccess.java:22) at org.lwjgl.system.Pointer.<clinit>(Pointer.java:22) at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:594) at HelloWorld.run(HelloWorld.java:30) at HelloWorld.main(HelloWorld.java:109) I made sure that

Pick up native JNI files in Maven test (lwjgl)

守給你的承諾、 提交于 2019-11-30 10:19:33
I'm creating a program with LWJGL and Maven, and I'm writing unit tests for the graphical code. My problem is getting Maven to put the native binaries on the classpath so that the tests can pick it up. I can't get past the error: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path I've gotten the binaries to unpack to target/libs/native/, but the tests won't pick them up. Here's my pom: <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven- 4.0.0

No OpenGL context is current in the current thread

岁酱吖の 提交于 2019-11-29 15:01:11
I'm following a tutorial on youtube but I have a problem with OpenGL that I'm not able to solve. I have no idea how I can fix it. Exception in thread "EndlessRunner" java.lang.IllegalStateException: No OpenGL context is current in the current thread. at org.lwjgl.opengl.GLContextWindows.createFromCurrent(GLContextWindows.java:61) at org.lwjgl.opengl.GLContext.createFromCurrent(GLContext.java:36) at net.alfredo.Main.init(Main.java:59) at net.alfredo.Main.run(Main.java:91) at java.lang.Thread.run(Unknown Source) Main package net.alfredo; import static org.lwjgl.glfw.GLFW.*; import static org

Can't load libgdx desktop app on mac osx

半腔热情 提交于 2019-11-29 14:46:06
I have been developing a simple game using libgdx on my Windows 7 PC. Recently I bought a macbook pro (mountain lion). I downloaded and installed JRE 7 and eclipse, then cloned and imported the project. However though there are no errors in the code when I run the desktop version I the JVM loads and quickly dies. The error I get in the console is as follows: JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM _NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit AL lib: ReleaseALC: 1 device not closed I've added JRE 7 to

Eclipse: Packaging a JAR with natives

非 Y 不嫁゛ 提交于 2019-11-29 07:48:23
I have made a Java game using LWJGL, which requires some native files. It all works fine in Eclipse. I want to include the .dll files inside a JAR file, but everytime I try, LWJGL can't find the natives. I have already tried using jarsplice or fatjar, but to no avail. I know minecraft is also programmed using LWJGL, and it somehow manages to load the natives from another folder. Is there a way to package native files into a JAR file and let a 3rd party library, like LWJGL access them? If not, how would I approach loading them from an external folder? EDIT: Somehow it worked with the natives in

How to resolve this JNI error when trying to run LWJGL “Hello World”?

馋奶兔 提交于 2019-11-29 03:19:14
I'm trying to run the sample "Hello World" from the LWJGL website From this link: LWJGL "Getting Started" I'm trying to do this via the command line, just so I understand the "behind the scenes" a bit better. I've managed to compile without any errors, but when I try to run the program I'm getting this error: C:\JavaProjects\LearningLWJGL>java -classpath .;./lib/*.jar -Djava.library.path=C:\Windows\System32 HelloWorld Error: A JNI error has occurred, please check your installation and try again Exception in thread "main" java.lang.NoClassDefFoundError: org/lwjgl/glfw/GLFWKeyCallback at java

Can't load libgdx desktop app on mac osx

雨燕双飞 提交于 2019-11-28 08:23:26
问题 I have been developing a simple game using libgdx on my Windows 7 PC. Recently I bought a macbook pro (mountain lion). I downloaded and installed JRE 7 and eclipse, then cloned and imported the project. However though there are no errors in the code when I run the desktop version I the JVM loads and quickly dies. The error I get in the console is as follows: JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM _NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib JavaVM FATAL:

LWJGL: failed to load a library

会有一股神秘感。 提交于 2019-11-28 04:30:05
问题 Have been trying to work with 'lwjgl' on linux and am running into an issue when I run my compiled code from the terminal. I am using the stable release of lwjgl 3. I downloaded the lwjgl.jar from the website and run the command javac -cp lwjgl.jar: Main.java which compiles the code fine. Then I run: java -cp lwjgl.jar: Main after and it throws this error; [LWJGL] Failed to load a library. Possible solutions: a) Set -Djava.library.path or -Dorg.lwjgl.librarypath to the directory that contains

Eclipse: Packaging a JAR with natives

妖精的绣舞 提交于 2019-11-28 01:36:05
问题 I have made a Java game using LWJGL, which requires some native files. It all works fine in Eclipse. I want to include the .dll files inside a JAR file, but everytime I try, LWJGL can't find the natives. I have already tried using jarsplice or fatjar, but to no avail. I know minecraft is also programmed using LWJGL, and it somehow manages to load the natives from another folder. Is there a way to package native files into a JAR file and let a 3rd party library, like LWJGL access them? If not,

Converting quadriladerals in an OBJ file into triangles?

匆匆过客 提交于 2019-11-27 19:54:47
At first, it seemed obvious... Make 2 triangles per face wherever 4 indices were found, right? Meaning, the following: v 1.000000 1.000000 0.000000 v -1.000000 1.000000 -0.000000 v 1.000000 -1.000000 0.000000 v -1.000000 -1.000000 -0.000000 f -4 -3 -2 -1 ... would, in turn, need to be converted into something like: v 1.000000 1.000000 0.000000 v -1.000000 1.000000 -0.000000 v 1.000000 -1.000000 0.000000 v -1.000000 -1.000000 -0.000000 f -4 -3 -2 f -2 -3 -1 This particular example, of course, would render correctly. However, not all cases are as simple as splitting the face into two faces