No OpenGL context is current in the current thread

岁酱吖の 提交于 2019-11-29 15:01:11

You need to call glfwMakeContextCurrent to bind the OpenGL context to your thread. There's a working example on the LWJGL website as well.

Samuel Noyes

OpenGL contexts are bound to a thread when they are created, so they can only be used from that thread. See the answer here.

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