OpenGL cube vertices are wrong
问题 I've been trying to solve the problem of my cube vertices being incorrect for well over a day now without much luck. I've tried about 10 different vertex arrays, but none have worked. The problem is that I don't really understand how someone goes about figuring out what number goes where, so I can't really debug it myself. Here is my code at the moment. I think it's relatively straightforward for someone familiar with OpenGL, but if you have any questions ask. EDIT: The problem now is that