loader

itunesconnect apploader invalid segment alignment issue

為{幸葍}努か 提交于 2019-11-30 15:30:51
Guys i want to update my application newest version but App Loader giving me same error all the time and that is "ERROR ITMS-9000: "Invalid Segment Alignment. This app does not have proper segment alignment and should be rebuilt with the latest version of Xcode. Please contact Developer Technical Support if you need further assistance."" I am going to crazy. I have Xcode 6 so it's latest version. I cannot find the problem please help. Franco Paredes Great Solution!! Workaround: ERROR ITMS-9000: invalid Sement Alignment. This app does not have proper segment and should be rebuilt with the

What does the Kernel Virtual Memory of each process contain?

淺唱寂寞╮ 提交于 2019-11-30 10:17:53
问题 When say 3 programs (executables) are loaded into memory the layout might look something like this: alt text http://img97.imageshack.us/img97/3460/processesm.jpg I've following questions: Is the concept of Virtual Memory limited to user processes? Because, I am wondering where does the Operating System Kernel, Drivers live? How is its memory layout? I want to know more about kernel side memory. I know its operating system specific make your choice (windows/linux). Is the concept of Virtual

Android-Universal-Image-Loader doesn't keep loaded images on scroll in gridview

廉价感情. 提交于 2019-11-30 09:18:01
I am using Android-Universal-Image-Loader library to load a remote pictures to ImageView in my GridView cells. Here the the imageLoader configurations: new ImageLoaderConfiguration.Builder(Config.context) .threadPriority(Thread.NORM_PRIORITY - 2) .memoryCacheSize(20 * 1024 * 1024) // 20 Mb .memoryCache(new LruMemoryCache(20 * 1024 * 1024)) .defaultDisplayImageOptions(DisplayImageOptions.createSimple()) .tasksProcessingOrder(QueueProcessingType.LIFO) .enableLogging() // Not necessary in common .build(); and Display Options: new DisplayImageOptions.Builder() .showStubImage(R.drawable.blank)

Adobe Flash Builder (flex4): addChild() is not available in this class.

懵懂的女人 提交于 2019-11-30 07:27:19
I want to load an swf into a flex 4 application in order to use its classes. var ldr:Loader=new Loader(); ldr.load(new URLRequest("file://path/to/fileswf")); ldr.contentLoaderInfo.addEventListener(Event.INIT, loaded); function loaded(evt:Event):void { addChild(ldr); } I receive the error: Error: addChild() is not available in this class. Instead, use addElement() or modify the skin, if you have one. at spark.components.supportClasses::SkinnableComponent/addChild()[E:\dev\gumbo_beta2\frameworks\projects\spark\src\spark\components\supportClasses\SkinnableComponent.as:966] at main/private:init

difference between -lgcc_s and gcc

做~自己de王妃 提交于 2019-11-30 03:39:40
what is the difference between linking against gcc_s and gcc by means of LDFLAGS ? Is gcc_s a static library and gcc shared library? Because I was looking for a solution where it is mentioned to link against gcc whereas only gcc_s works in my case. I wish to know the real difference. <<hidden symbol `__name_here' in /some/library/path.a(_filename.o) is referenced by DSO In this case, the problem is usually solved by adding either "-l gcc" or " gcc -print-libgcc-file-name " to the linking flags (LDFLAGS). However, unlike my other regular platforms (i386, amd64, sparc64) here it wasn't enough.

MEF: “Unable to load one or more of the requested types. Retrieve the LoaderExceptions for more information”

我与影子孤独终老i 提交于 2019-11-30 01:52:00
Scenario: I am using Managed Extensibility Framework to load plugins (exports) at runtime based on an interface contract defined in a separate dll. In my Visual Studio solution, I have 3 different projects: The host application, a class library (defining the interface - "IPlugin") and another class library implementing the interface (the export - "MyPlugin.dll"). The host looks for exports in its own root directory, so during testing, I build the whole solution and copy Plugin.dll from the Plugin class library bin/release folder to the host's debug directory so that the host's DirectoryCatalog

Dex Loader Unable to execute Multiple dex files define

你。 提交于 2019-11-29 22:17:55
Okay, now i'm really stuck here. I don't know what to do, where to go or ANYTHING! I have been trying to uninstall, reinstall, both SDK and Eclipse-versions, trying to Google this out, but nu-uh... Nothing!!! I CAN run my app in emulator, but i cant EXPORT it... [2011-10-07 16:35:30 - Dex Loader] Unable to execute dex: Multiple dex files define Lcom/dreamhawk/kalori/DataBaseHelper; this is dataBaseHelper package com.dreamhawk.kalori; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import android.content.Context; import

Can es6's module loader also load assets (html/css/…)

こ雲淡風輕ζ 提交于 2019-11-29 22:12:33
ES6's modules are based on a flexible loader architecture (although the standard is not final, so ...). Does this mean ES6's loader, based on system.js, can load all assets? I.e. CSS, HTML, Images, Text, .. files of any sort? I ask because I'm starting to use WebComponents & Polymer which have their own HTML import, and implementing them with ES6, which has its own import/loader (system.js). urish If you use SystemJS then you can load assets by using plugins : // Will generate a <link> element for my/file.css System.import('my/file.css!') .then(() => console.log('CSS file loaded'));

Linking : .a, .lib and .def files

允我心安 提交于 2019-11-29 20:10:52
I am building a dll from assembly on Windows using the GNU binutils. I know that the dll can be either loaded when the executable is loaded or at run-time (using the LoadLibrary api call). For load-time loading, I seem to be only needing the dll file : no .a, .lib or .def file is needed. I wondered what these file format represent and what purpose do they serve. What I know and some specific questions : .a is the extension generally used for static library on Unix. .a files are generated with the --out-implib option of GNU ld. It is said to be an "import library", fair enough. The question is

What does the Kernel Virtual Memory of each process contain?

社会主义新天地 提交于 2019-11-29 20:00:20
When say 3 programs (executables) are loaded into memory the layout might look something like this: alt text http://img97.imageshack.us/img97/3460/processesm.jpg I've following questions: Is the concept of Virtual Memory limited to user processes? Because, I am wondering where does the Operating System Kernel, Drivers live? How is its memory layout? I want to know more about kernel side memory. I know its operating system specific make your choice (windows/linux). Is the concept of Virtual Memory per process basis? I mean is it correct for me to say 4GB of process1 + 4GB of process2 + 4GB of