llvm-gcc

Changing to llvm compiler when deploying iPhone app

拜拜、爱过 提交于 2020-03-16 09:16:33
问题 I found this: Changing Compiler to llvm-clang on existing iPhone Project But that does not help. I am still getting the error. Setting the BaseSDK to the iPhoneSimulator 3.1 seems to work. But I don't think this is the right thing to do... 回答1: If you read the answer and comments on that question, you'll see that there is not yet a version of LLVM that will target the iPhone device. You can target the iPhone Simulator using LLVM GCC, with some fiddling, because that is running on a Mac. Even

Changing to llvm compiler when deploying iPhone app

隐身守侯 提交于 2020-03-16 09:14:14
问题 I found this: Changing Compiler to llvm-clang on existing iPhone Project But that does not help. I am still getting the error. Setting the BaseSDK to the iPhoneSimulator 3.1 seems to work. But I don't think this is the right thing to do... 回答1: If you read the answer and comments on that question, you'll see that there is not yet a version of LLVM that will target the iPhone device. You can target the iPhone Simulator using LLVM GCC, with some fiddling, because that is running on a Mac. Even

Changing to llvm compiler when deploying iPhone app

我是研究僧i 提交于 2020-03-16 09:14:00
问题 I found this: Changing Compiler to llvm-clang on existing iPhone Project But that does not help. I am still getting the error. Setting the BaseSDK to the iPhoneSimulator 3.1 seems to work. But I don't think this is the right thing to do... 回答1: If you read the answer and comments on that question, you'll see that there is not yet a version of LLVM that will target the iPhone device. You can target the iPhone Simulator using LLVM GCC, with some fiddling, because that is running on a Mac. Even

What is required to generate code coverage data using XCode 4

[亡魂溺海] 提交于 2020-01-11 09:18:07
问题 I have been trying to generate code coverage data for my application on XCode 4.2.1 (build 4D502) using the steps outlined at http://code.google.com/p/coverstory/wiki/UsingCoverstory I am obviously missing something as there are no .gcno or .gcda files being generated along side my object files. I've tried adding the settings to both my test target and my application target but to no avail. I've had a second set of eyes go over things and all appears to be in order. Any ideas as to what is

What is “system-supplied DSO” that gdb references?

Deadly 提交于 2020-01-01 12:08:07
问题 I'm running gdb with set verbose on and I'm trying to understand one of the messages I am getting: Reading symbols from system-supplied DSO at 0x7ffff7ffb000...(no debugging symbols found)...done. What is the system-supplied DSO ? After some search I think that DSO might stand for "dynamic shared object". But I still don't understand exactly what gdb is doing here and how I might solve the problem with the debugging symbols not being found (or if it even matters). Also the program that I am

NO such file or directory for the files -----stdarg.h and float.h?

泪湿孤枕 提交于 2020-01-01 06:37:29
问题 I am using some files on .mm extension in the xcode project for compiling these files we have added the LLVM-GCC 4.2 in the build setting after adding this compiler this showing the error /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/usr/include/float.h:8:24: error: float.h: No such file or directory i

NO such file or directory for the files -----stdarg.h and float.h?

有些话、适合烂在心里 提交于 2020-01-01 06:37:08
问题 I am using some files on .mm extension in the xcode project for compiling these files we have added the LLVM-GCC 4.2 in the build setting after adding this compiler this showing the error /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/usr/include/stdarg.h:4:25: error: stdarg.h: No such file or directory /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/usr/include/float.h:8:24: error: float.h: No such file or directory i

LLVM MinGW installation on Vista?

非 Y 不嫁゛ 提交于 2019-12-23 20:02:02
问题 From llvm.org I've downloaded llvm-2.6-x86-mingw32.tar.bz2 into c:\llvm and llvm-gcc-4.2-2.6-x86-mingw32-tar.bz2 into c:\llvm-gcc as well as setup a desktop shortcut the following batch file in c:\llvm-gcc which attempts to setup an environment for compiling via the llvm-gcc command line too: @echo off color 0E echo Configuring LLVM environment... set LLVM_LIB_SEARCH_PATH=%~dp0lib set PATH=c:\llvm;%~dp0bin;%PATH% Unfortunately, this setup gives the following error when trying to compile a

Building Ruby 1.9.3 on Lion with Xcode 4.2 using ./configure --with-gcc=clang

元气小坏坏 提交于 2019-12-23 05:19:08
问题 My environment: Mac OS X v10.7.2 with Xcode 4.2.1 I am trying to build ruby 1.9.3 on Lion with Xcode 4.2.1. I understand there's an issue with the llvm-based gcc compiler that comes with Xcode 4.2.1. But I'm trying to work around it by following these instructions, http://goo.gl/Sc39g. I was able to get a little farther along, but then ran into these 2 problems: #error Please add -D_FILE_OFFSET_BITS=64 to your compile flags! fatal error: 'sys/statfs.h' file not found The complete configure

linker error Assertion failed: (atom->fixupCount() == 1)

我怕爱的太早我们不能终老 提交于 2019-12-22 18:46:31
问题 Using Xcode 4.0.2 , I have a target that compiles, links, and runs properly in the simulator. However when I compile and link it for an iOS device I get the following (full) linker error: Ld /Users/mike/Library/Developer/Xcode/DerivedData/FOObar-ezjrxybxyybadxguvscgaqtaelju/Build/Products/Debug-iphoneos/FrameworkHarness.app/FrameworkHarness normal armv7 cd /Users/mike/src/FOO/FOObar setenv IPHONEOS_DEPLOYMENT_TARGET 4.2 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin: