Android Live Wallpapers — OpenGL vs Canvas
问题 I am a fairly "newb" Android developer, and I would like one of my first projects to be a live wallpaper, however I am conflicted on whether I should be focusing on Canvas or OpenGL for it. Being new to this I know I should master Canvas first since it is easier to use, but I prefer to learn from real world projects that I have an interest in, even if it's a little backwards at times. I have used both before in very basic ways, and I understand the general concepts to them, but I am not sure