konvajs

How to add a texture to a Konva.Image() object in Konvajs?

荒凉一梦 提交于 2021-02-11 06:17:46
问题 I have followed the answer in this post; fill image with texture pattern, and it is working perfectly. Is there a way to do the same with KonvaJS? 回答1: AFAIK, KonvaJS does not yet support the compositing required to create your texture overlay. But a Konva.Image can take a native html5 canvas element as its image source, so just do your overlay on an html5 canvas element and then feed it to Konva: var textureImage = new Konva.Image({ image:myCanvasElement }) Example annotated code and a Demo:

How to add a texture to a Konva.Image() object in Konvajs?

余生颓废 提交于 2021-02-11 06:17:45
问题 I have followed the answer in this post; fill image with texture pattern, and it is working perfectly. Is there a way to do the same with KonvaJS? 回答1: AFAIK, KonvaJS does not yet support the compositing required to create your texture overlay. But a Konva.Image can take a native html5 canvas element as its image source, so just do your overlay on an html5 canvas element and then feed it to Konva: var textureImage = new Konva.Image({ image:myCanvasElement }) Example annotated code and a Demo:

How can I rotate any shape or point on an HTML5 canvas around an arbitrary point?

自古美人都是妖i 提交于 2021-02-10 17:25:34
问题 I have seen a few cases of questions asking how to rotate a shape around a given point and decided to ask this self-answer question myself. So - in relation to HTML5 canvas, or in fact any two-dimensional surface, how can I rotate a shape around an arbitrary x,y point ? 回答1: It turns out the answer is pretty simple but involves a bit of math that may put some folks off. I'm using the Konvajs HTML5 canvas library but the code is easily transportable to your own lib. Also, this example is

How can I rotate any shape or point on an HTML5 canvas around an arbitrary point?

吃可爱长大的小学妹 提交于 2021-02-10 17:25:21
问题 I have seen a few cases of questions asking how to rotate a shape around a given point and decided to ask this self-answer question myself. So - in relation to HTML5 canvas, or in fact any two-dimensional surface, how can I rotate a shape around an arbitrary x,y point ? 回答1: It turns out the answer is pretty simple but involves a bit of math that may put some folks off. I'm using the Konvajs HTML5 canvas library but the code is easily transportable to your own lib. Also, this example is

How can I rotate any shape or point on an HTML5 canvas around an arbitrary point?

大兔子大兔子 提交于 2021-02-10 17:22:22
问题 I have seen a few cases of questions asking how to rotate a shape around a given point and decided to ask this self-answer question myself. So - in relation to HTML5 canvas, or in fact any two-dimensional surface, how can I rotate a shape around an arbitrary x,y point ? 回答1: It turns out the answer is pretty simple but involves a bit of math that may put some folks off. I'm using the Konvajs HTML5 canvas library but the code is easily transportable to your own lib. Also, this example is

How can I rotate any shape or point on an HTML5 canvas around an arbitrary point?

时光怂恿深爱的人放手 提交于 2021-02-10 17:20:47
问题 I have seen a few cases of questions asking how to rotate a shape around a given point and decided to ask this self-answer question myself. So - in relation to HTML5 canvas, or in fact any two-dimensional surface, how can I rotate a shape around an arbitrary x,y point ? 回答1: It turns out the answer is pretty simple but involves a bit of math that may put some folks off. I'm using the Konvajs HTML5 canvas library but the code is easily transportable to your own lib. Also, this example is

How to do mouse hit testing on the edge / border / stroked part of a shape

时光毁灭记忆、已成空白 提交于 2021-02-10 14:14:55
问题 In my application, I need to detect the mouse events on the edge / border / stroked part of a shape - but not on the filled part. I have not found a way to do this. I do not know how to get started with this but here is pseudo code of what I am trying to do. shape.on('mousemove', function () { if (mouse on the edge of the shape) { // change the cursor to a star } else { // do nothing } }); 回答1: To detect mouse hits on the edge of a shape only, use the fillEnabled:false property. What this

What is the best way to drag a transformer by dragging from empty areas in Konvajs?

江枫思渺然 提交于 2021-02-10 00:28:22
问题 I'm currently following this guide to select shapes in the stage and put them inside a Transformer. If possible, I'd like to drag an entire Transformer with all of its content without touching any of the shapes inside. For example, I have two lines that are far from each other. Both of them are nodes inside a Transformer and can be dragged as long as I click one of those 2 lines. However, if I tried to drag from any of the empty area inside the Transformer nothing would happen (or the

What is the best way to drag a transformer by dragging from empty areas in Konvajs?

耗尽温柔 提交于 2021-02-10 00:12:45
问题 I'm currently following this guide to select shapes in the stage and put them inside a Transformer. If possible, I'd like to drag an entire Transformer with all of its content without touching any of the shapes inside. For example, I have two lines that are far from each other. Both of them are nodes inside a Transformer and can be dragged as long as I click one of those 2 lines. However, if I tried to drag from any of the empty area inside the Transformer nothing would happen (or the

What is the best way to drag a transformer by dragging from empty areas in Konvajs?

微笑、不失礼 提交于 2021-02-10 00:11:21
问题 I'm currently following this guide to select shapes in the stage and put them inside a Transformer. If possible, I'd like to drag an entire Transformer with all of its content without touching any of the shapes inside. For example, I have two lines that are far from each other. Both of them are nodes inside a Transformer and can be dragged as long as I click one of those 2 lines. However, if I tried to drag from any of the empty area inside the Transformer nothing would happen (or the