Kinect skeleton Scaling strange behaviour
问题 I am trying to scale a skeleton to match to the sizes of another skeleton. My algoritm do the following: Find the distance between two joints of the origin skeleton and the destiny skeleton using phytagorean teorem divide this two distances to find a multiply factor. Multiply each joint by this factor. Here is my actual code: public static Skeleton ScaleToMatch(this Skeleton skToBeScaled, Skeleton skDestiny) { Joint newJoint = new Joint(); double distanciaOrigem = 0; double distanciaDestino =