key

How to get Map keys by values in Dart?

流过昼夜 提交于 2020-06-24 11:08:32
问题 In Dart language how to get MAP keys by values? I have a Map like; { "01": "USD", "17": "GBP", "33": "EUR" } And I need to use values to get keys. How do I do that? 回答1: var usdKey = curr.keys.firstWhere( (k) => curr[k] == 'USD', orElse: () => null); 回答2: If you will be doing this more than a few times on the same data, you should create an inverse map so that you can perform simple key lookup instead of repeated linear searches. Here's an example of reversing a map (there may be easier ways

Python lambda function underscore-colon syntax explanation?

老子叫甜甜 提交于 2020-06-23 11:08:52
问题 In the following Python script where "aDict" is a dictionary, what does "_: _[0]" do in the lambda function? sorted(aDict.items(), key=lambda _: _[0]) 回答1: Lets pick that apart. 1) Suppose you have a dict, di: di={'one': 1, 'two': 2, 'three': 3} 2) Now suppose you want each of its key, value pairs: >>> di.items() [('three', 3), ('two', 2), ('one', 1)] 3) Now you want to sort them (since dicts are unordered): >>> sorted(di.items()) [('one', 1), ('three', 3), ('two', 2)] Notice that the tuples

Python lambda function underscore-colon syntax explanation?

巧了我就是萌 提交于 2020-06-23 11:08:26
问题 In the following Python script where "aDict" is a dictionary, what does "_: _[0]" do in the lambda function? sorted(aDict.items(), key=lambda _: _[0]) 回答1: Lets pick that apart. 1) Suppose you have a dict, di: di={'one': 1, 'two': 2, 'three': 3} 2) Now suppose you want each of its key, value pairs: >>> di.items() [('three', 3), ('two', 2), ('one', 1)] 3) Now you want to sort them (since dicts are unordered): >>> sorted(di.items()) [('one', 1), ('three', 3), ('two', 2)] Notice that the tuples

How to create a dictionary with columns given as keys and values

狂风中的少年 提交于 2020-06-18 10:47:25
问题 Ok so I am given two columns A S A T A Z B F B G B P B U C D C P C R D M E H F S H U The 1st column is a list of points, and the second column is the list of the neighbors of the points. I would like to make it a dictionary so that {A:'S','T','Z', B:'F','G','P' etc} and so on. What I have tried doing is this, given that the text file is the two columns. edges = open('romEdges.txt') edgeslist = edges.read().split() edgeskeys = edgeslist[::2] edgesvalues = edgeslist[1::2] dictionary = {} for

How to create a dictionary with columns given as keys and values

你。 提交于 2020-06-18 10:46:29
问题 Ok so I am given two columns A S A T A Z B F B G B P B U C D C P C R D M E H F S H U The 1st column is a list of points, and the second column is the list of the neighbors of the points. I would like to make it a dictionary so that {A:'S','T','Z', B:'F','G','P' etc} and so on. What I have tried doing is this, given that the text file is the two columns. edges = open('romEdges.txt') edgeslist = edges.read().split() edgeskeys = edgeslist[::2] edgesvalues = edgeslist[1::2] dictionary = {} for

How to detect if multiple keys are pressed in C# forms

无人久伴 提交于 2020-06-17 06:33:09
问题 I have looked for a solution to detect if multiple keys are pressed in C# (I couldn't find a solution!). I have this game with two players and I need to detect if a key is pressed to move them around. (I'm Using C# Forms) I've only found answers to detect if two keys are held down at the same time and they didn't help. --EDIT-- How to detect if a key is pressed using KeyPressed (C#) 回答1: The source of the problems is that this simple request is simply not supported under Winforms. Sounds

How to detect if multiple keys are pressed in C# forms

╄→гoц情女王★ 提交于 2020-06-17 06:32:07
问题 I have looked for a solution to detect if multiple keys are pressed in C# (I couldn't find a solution!). I have this game with two players and I need to detect if a key is pressed to move them around. (I'm Using C# Forms) I've only found answers to detect if two keys are held down at the same time and they didn't help. --EDIT-- How to detect if a key is pressed using KeyPressed (C#) 回答1: The source of the problems is that this simple request is simply not supported under Winforms. Sounds

Is there a way to have a dictionary key be a range?

旧巷老猫 提交于 2020-05-29 10:28:42
问题 Forgive me if this is obvious, but I'm very, very new to Python. I've found ways to get multiple keys from a dictionary, but that's not what I'm trying to do. Basically I'm looking for something like this: my_dict = { "1-10" : "foo", "11-20" : "bar", # ... "91-100" : "baz" } ... but where the keys aren't actually strings and any number in that given range maps to the value. So for example, my_dict[9] ought to return foo , just as my_dict[3] should. I thought of using an explicit array, like

Checking a specific key with pynput in Python

孤街浪徒 提交于 2020-05-27 13:21:06
问题 dpressed = 0 def on_press(key): if key == ('d'): global dpressed dpressed+=1 logging.info("D: %s" % dpressed) When I run this code and press d, nothing happens, which I suspect is because the key needs to be called something else when checked. Does someone know what it should be? 回答1: For anyone else that may have this problem, I imported KeyCode from pynput.keybord at the top. Then I changed ('d') to KeyCode.from_char('d'). This should work for anyone with this problem. There is a great

PyAutoGui - Press key for X seconds

我怕爱的太早我们不能终老 提交于 2020-05-26 04:05:31
问题 I'm currently working on a script that presses the ' w,a,s,d ' keys in order to move a character in any game. For this to work, i need to have the ' w ' key pressed for a specific amount of time. How can I achieve this? I thought of something like: pyautogui.keyDown('w') time.sleep(2) pyautogui.keyUp('w') But this just pauses the whole program and no key is being pressed so this has no use to me. 回答1: As said in the doc-string from pyautogui.keyDown() : Performs a keyboard key press without