jstilemap

Render custom tiles in R leaflet from local directory (i.e. not from a git repository)

不羁岁月 提交于 2019-12-31 03:18:05
问题 I have created some tiles out of a very large raster using the Qtiles plugin in Qgis. I have saved them to a local directory on my computer, and now want to render them in a leaflet map using R. The addTiles function passes a URL, but doesn't seem to work with a local filepath. In a different post (How to render custom map tiles created with gdal2tiles in Leaflet for R?), Lauren recommends using a www folder inside the shiny directory. Firstly, I'm not 100% sure what is meant by that, and

Optimizing 2d tile collision found on Ray Wenderlich (objective-c)

﹥>﹥吖頭↗ 提交于 2019-12-24 09:16:40
问题 I've been building a platformer game with sprite kit, and I've ran into an issue when attempting to change the size of my player spritenode to better match the art. I am using this algorithm from a Ray Weinderlich tutorial in conjunction with JSTileMap. - (void)checkForAndResolveCollisionsForPlayer:(Player *)player forLayer:(TMXLayer *)layer { NSInteger indices[8] = {7, 1, 3, 5, 0, 2, 6, 8}; player.onGround = NO; ////Here for (NSUInteger i = 0; i < 8; i++) { NSInteger tileIndex = indices[i];

How to use JSTileMap in swift

烈酒焚心 提交于 2019-12-09 11:56:38
问题 Can you use JSTileMap in swift, and if so, how do you use it. If I can't use it in swift, or if it is too buggy, then is there anything else I can use for .tmx maps. note, i am using sprite kit 回答1: Yes you can, I just started using it yesterday and haven't found a problem yet! Start by importing the JSTileMap files and the libz.dylib framework. Then add a bridging header with the following imports: #import "JSTileMap.h" #import "LFCGzipUtility.h" Next simply go into you SKScene file and

How to use JSTileMap in swift

时间秒杀一切 提交于 2019-12-03 14:43:17
Can you use JSTileMap in swift, and if so, how do you use it. If I can't use it in swift, or if it is too buggy, then is there anything else I can use for .tmx maps. note, i am using sprite kit Yes you can, I just started using it yesterday and haven't found a problem yet! Start by importing the JSTileMap files and the libz.dylib framework. Then add a bridging header with the following imports: #import "JSTileMap.h" #import "LFCGzipUtility.h" Next simply go into you SKScene file and create a tileMap variable as shown below: var tileMap = JSTileMap(named: "tileMap.tmx") I found positioning a