joystick

how to make sprite move upwards and downwards with joystick in pygame

删除回忆录丶 提交于 2021-02-16 18:26:24
问题 I am trying to create a project that I have made before but apart from this time I am going to be using a play-station one remote I was given for free from my school. The problem that when I move the joystick upwards and downwards it shows the same coordinates.(If you do not understand what I mean then look at the picture below). Then also I am not sure what I wold need to put into the if statement so that it checks if the joystick is upwards or downwards. I am also having trouble thinking on

c++ programming for joystick in windows

时光毁灭记忆、已成空白 提交于 2021-02-10 18:00:45
问题 i want to connect joystick to my c++ qt program in windows.I studied about programming with win32 api using the joystickapi library in microsoft guid for joystick program But I didn't understand exactly What should I do after checking the system compatibility? Completion description: my code for system compatibility: JOYINFO joyinfo; UINT wNumDevs, wDeviceID; BOOL bDev1Attached, bDev2Attached; void joyCapablitis(){ if((wNumDevs = joyGetNumDevs()) == 0) qDebug()<<"no driver available";

c++ programming for joystick in windows

偶尔善良 提交于 2021-02-10 17:54:04
问题 i want to connect joystick to my c++ qt program in windows.I studied about programming with win32 api using the joystickapi library in microsoft guid for joystick program But I didn't understand exactly What should I do after checking the system compatibility? Completion description: my code for system compatibility: JOYINFO joyinfo; UINT wNumDevs, wDeviceID; BOOL bDev1Attached, bDev2Attached; void joyCapablitis(){ if((wNumDevs = joyGetNumDevs()) == 0) qDebug()<<"no driver available";

C# WPF - Virtual joystick using polar coordinates

核能气质少年 提交于 2021-02-10 05:48:26
问题 I am trying to make a virtual joystick that a user can move around with the mouse in WPF in C#. I am trying to use the polar coordinate system because I want the knob of the joystick to remain in the circle. I am getting some really weird behavior - if anybody has experience with this sort of thing any tips would be nice. Thank you EDIT: I got it working. I posted the updated code below. It is by no means a good/professional solution to this but it works. So I hope if somebody in the future

Simulating joystick movement using AccessibilityService

删除回忆录丶 提交于 2020-01-25 10:24:05
问题 I am trying to simulate tap and joystick movement on screen using AccessibilityService. In addition i'm getting my input from gamepad controller device. doing tap is ok and done. my problem is simulating joystick movement on screen. I don't know how can i do continuous touch with GestureDescription, because of time duration that this function requires. i have used this code for tap: public void virtual_touch(int posX, int posY) { Path path = new Path(); path.moveTo(posX, posY);

Winsoft Joystick for FireMonkey v1.3-SEO-狼术

十年热恋 提交于 2020-01-23 01:35:08
   Winsoft Joystick for FireMonkey v1.3 for Delphi & C++ Builder 10 - 10.3 Rio Full Source   适用于Delphi和C ++ Builder 10的FireMonkey v1.3的Winsoft游戏杆-10.3 Rio完整源代码   Delphi和C ++ Builder组件,用于检索操纵杆的位置和状态。   使用标准的Windows游戏杆API   支持Delphi / C ++ Builder 10-10.3 FireMonkey应用程序   支持Windows 32/64位   注册版本中包含的源代码   应用程序的免版税分配   Delphi and C++ Builder component for retrieving joystick position and status.   uses standard Windows Joystick API   supports Delphi/C++ Builder 10 - 10.3 FireMonkey applications   supports Windows 32/64-bits   source code included in registered version   royalty free distribution

pygame: detect Joystick disconnect, and wait for it to be reconnected

旧时模样 提交于 2020-01-14 10:33:15
问题 I'm using a pygame.joystick.Joystick object and want to be able to print a message asking the user to reconnect a usb joystick once it's been unplugged. right now I have (roughly): js = pygame.joystick.Joystick(0) #... some game code and stuff pygame.joystick.quit() pygame.joystick.init() while pygame.joystick.get_count() == 0: print 'please reconnect joystick' pygame.joystick.quit() pygame.joystick.init() js = pygame.joystick.Joystick(0) js.init() but it doesn't reconnect properly, idk what

Android NativeActivity - intercepting input at the Java level

允我心安 提交于 2019-12-25 08:05:52
问题 Is there a way to intercept input in a NativeActivity before it gets dispatched to the AInputQueue in native code? The reason I need to intercept input in Java is to support gamepad/joystick events that I can't capture using any of the android/input.h functions, ie. MotionEvent.getAxisValue(MotionEvent.AXIS_RZ) . This following does not work (my manifest correctly points to my derived NativeActivity class): public class CustomNativeActivity extends NativeActivity { private View

Using Joystick in Windows Forms application

﹥>﹥吖頭↗ 提交于 2019-12-25 04:47:14
问题 I've got a problem with my application. I wrote a code that works fine in console, but I need to make a GUI. This application let me control a mouse with joystick. I'm using Direcinput library. It is reading position of joystick and its name. Here is my code: #ifndef D_INPUT #define D_INPUT #include <dinput.h> #include <iostream> #endif LPDIRECTINPUT8 di; HRESULT hr; LPDIRECTINPUTDEVICE8 joystick; DIDEVICEINSTANCE pdidi; DIDEVICEINSTANCE info; BOOL CALLBACK enumCallback(const DIDEVICEINSTANCE

How to get JoyStick Z rotation messages in C++

瘦欲@ 提交于 2019-12-24 14:58:12
问题 I'm having C++ code that properly intercepts a joysticks x and y positions for my Saitek Cyborg joystick. This joystick also have the ability to twist around the handle axis, and I'm trying to get the messages for this motion. For the x and y, the message ID's are MM_JOY1MOVE and MM_JOY2MOVE, and they allow me to capture the x and y position for the stick. For the z-axis, there are MM_JOY1ZMOVE and MM_JOY2ZMOVE, but none of these do capture the twist motion. Looking in mmsystem.h, the