ios9

Unable to open liblaunch_sim.dylib

空扰寡人 提交于 2019-12-01 04:06:40
Today I have updated xcode. when i tried to run project on simulator(ios version < 9.0) I got this error. "Unable to open liblaunch_sim.dylib. Try reinstalling Xcode or the simulator runtime. It ran perfectly on ios9.0 simulator. here is screen shot. please help me. This will also occur when you don't have the simulator actually installed within XCode. I recently upgraded to XCode 7.1 and didn't install all simulators and received this same error. Go to Preferences -> Downloads Verify you have a checkmark next to the desired Simulator you are trying to run within XCode. If no checkmark, then

Crash on iOS9 with -[NSPersistentStoreCoordinator _coordinator_you_never_successfully_opened_the_database_device_locked:]

微笑、不失礼 提交于 2019-12-01 03:48:21
问题 My app have recently been getting these crashes from crashlytics that is only happening on iOS9 Fatal Exception: NSInternalInconsistencyException This NSPersistentStoreCoordinator has no persistent stores (corrupt file). It cannot perform a save operation. The last call from the report is -[NSPersistentStoreCoordinator _coordinator_you_never_successfully_opened_the_database_device_locked:] and this is how the NSPersistentStoreCoordinator is created - (NSPersistentStoreCoordinator *

Xcode 7: linker command failed with exit code 1 (use -v to see invocation) again

我们两清 提交于 2019-12-01 03:33:25
Im testing my app on iOS simulator of Xcode 7 and its all right o, but when i try test in my iOSDevice (a iPhone 5S with iOS 9). I updated the xcode 7 and iOS9 today (09/16/2015) and before that with iOS 8.4 was working fine. OBS: The iOS Deployment target on Xcode project is iOS 9. I already try this: http://twobitlabs.com/2011/06/adding-ocunit-to-an-existing-ios-project-with-xcode-4/ like suggested in this post: clang: error: linker command failed with exit code 1 (use -v to see invocation) when doing unit test on xcode but doesn't work. The guy of this post, just created a new project:

The application is missing required entitlement com.apple.developer.icloud-services'

痴心易碎 提交于 2019-12-01 03:13:43
I'm using a public iCloud database in my app, which works great and is up on the store. On updating my app to a new version (with Xcode 7 on iOS9) I get a crash on the line : CKContainer * container = [CKContainer containerWithIdentifier:@"iCloud.com.identifier"]; *** Terminating app due to uncaught exception 'CKException', reason: 'The application is missing required entitlement com.apple.developer.icloud-services' This happens ONLY the first launch of the app after updating, and only on iOS9. After that first (update) launch, the app launches and iCloud works as expected. I can recreate the

iOS9 universal links do not work from Safari but works from other apps

为君一笑 提交于 2019-12-01 02:54:10
问题 I'm currently implementing iOS9 universal links for a client. After following apple doc and some good tutorials, I succeeded to make it working almost on the first try, using a test links webpage from Safari. But suddently, none of the test links were working anymore! I searched around during the end of the day with no answer, until this morning when I tried to open those test links from Chrome app: that worked again. I'm very puzzled by the fact it worked perfectly yesterday, and something

iOS 9 Crashing in _prepareForCAFlush with EXC_BAD_ACCESS KERN_INVALID_ADDRESS

寵の児 提交于 2019-12-01 02:36:35
With the release of iOS 9, we are seeing several crash reports for what appears to be a bug from Apple's side of things in iOS 9. This is happening across device types (iPhone, iPad and iPod). I am looking to find out why this may be happening and if there is anything I can do to work around it. This stack is being reported through our crash reporting system (Crashlytics) so unfortunately I don't have reproducible steps or code, but I will try and answer any questions as best as I can. The stack is as follows: Thread : Crashed: com.apple.main-thread 0 libobjc.A.dylib 0x34a27ad6 objc_msgSend +

GIDSignIn white screen on iOS 9

元气小坏坏 提交于 2019-12-01 02:23:10
问题 I implemented Google sign in and everything works on iOS 8. But when I call this line on iOS 9: GIDSignIn.sharedInstance().signIn() I'm able to log in the first time. But if I cancel, the next time I try to log in it shows a white screen where the normal user approval web view would be. This even happens when I delete the app and reinstall it, meaning that something might be getting cached at the OS level. The only solution is to reopen the iOS Simulator or restart my iPhone. I've tried all

Xcode 7: linker command failed with exit code 1 (use -v to see invocation) again

蹲街弑〆低调 提交于 2019-12-01 01:03:06
问题 Im testing my app on iOS simulator of Xcode 7 and its all right o, but when i try test in my iOSDevice (a iPhone 5S with iOS 9). I updated the xcode 7 and iOS9 today (09/16/2015) and before that with iOS 8.4 was working fine. OBS: The iOS Deployment target on Xcode project is iOS 9. I already try this: http://twobitlabs.com/2011/06/adding-ocunit-to-an-existing-ios-project-with-xcode-4/ like suggested in this post: clang: error: linker command failed with exit code 1 (use -v to see invocation)

Disabling ATS for an in-app browser in iOS 9?

这一生的挚爱 提交于 2019-12-01 00:31:57
iOS 9 introduces App Transport Security (ATS) to encourage the use of secure connections. This is great, but what if my app has a built in web browser that the user should be able to use to connect to any website? For example, the Facebook app allows stories to contain links to external websites. When the user taps such a link, rather than launching Safari, it launches an in-app browser. How can I get this same behavior without enabling the global NSAllowArbitraryLoads flag ? I want all the benefits of enforcing https usage, but want to disable this check in my internal browser. In an ideal

Achieve a Uniform UIBlurEffect in the Primary View of a UISplitView

妖精的绣舞 提交于 2019-11-30 23:57:12
I'm using a stock UISplitViewController with out-of-the-box Master and Detail view controllers. In a storyboard, I've added a UIImageView to the Detail controller set to effectively fill the view with a single image. In the Master controller, I've used the following to blur the background of that controller: // In viewDidLoad self.tableView.backgroundColor = [UIColor clearColor]; UIBlurEffect *blurEffect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleDark]; UIVisualEffectView *visualEffectView = [[UIVisualEffectView alloc] initWithEffect:blurEffect]; self.tableView.backgroundView =