ios10

UISwitch action not work in iOS 10

跟風遠走 提交于 2019-12-12 05:29:46
问题 I have a switch button in one cell of table view. Previously in iOS 9, everything works fine, after click switch button will goto the action method.But after update to iOS 10, the action method never be called. Anyone has similar issue like this? cell.m -(id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]; if (self) { // Initialization code UIImageView *bgView = [[UIImageView alloc]

Cannot assign value of type '[SKNode]' to type 'SKSpriteNode!'

二次信任 提交于 2019-12-12 05:28:23
问题 I'm writing a Galaga-style game in Swift 3 with SpriteKit and I keep getting an error that says Cannot assign value of type '[SKNode]' to type 'SKSpriteNode!' Can anyone explain what this means so that I can fix it myself in the future and also give me a possible solution? Here's the function where I get the error: override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { for touch in touches { let location = (touch as UITouch).location(in: self) if fireButton = self.nodes

Calling UNUserNotificationCenter.current().getPendingNotificationRequests crashes on iPhone SE iOS 10.1.1

守給你的承諾、 提交于 2019-12-12 04:36:42
问题 Call UNUserNotificationCenter getPendingNotificationRequests crashes on iPhone SE using iOS 10.1.1. This seems like an edge case - I have confirmed this works on an iPhone 5s with the same iOS version - 10.1.1. It crashed iOS on that iPhone 5s too. The "funny" thing is not only does the app crash, it seems like springboard also crashes - we are not sent to home screen, but to lock screen (after seeing the spinning animation for a few seconds). It seems like something inside of iOS - on this

Saving array with UserDefaults

强颜欢笑 提交于 2019-12-12 03:54:13
问题 Is this the right way to save array of dictionaries in tableView using UserDefaults in Swift 3? var arrNotes = [String:String] func saveNotesArray () { UserDefaults.standard.set(arrNotes, forKey: "notes") UserDefaults.standard.synchronize() } 回答1: Use this function to get your notes: func saveNotesArray () { var notes = UserDefaults.standard.object(forKey: "notes") as? [String:String] } Are you getting object in same way? 回答2: "[String: String]" Means a dictionary where the keys and the

AutoLayout constraint issues in iOS 10, XCode 8

▼魔方 西西 提交于 2019-12-12 03:52:58
问题 As I have developed the iOS application using Xcode 7.3 . When reviewing the AutoLayout constraint on the device which having iOS 10 using Xcode 7.3 it properly display it but when using the Xcode 8 and then reviewing on the device then it does not show properly. So my question if I am deploy the application on the AppStore using Xcode 7.3 , so there is any chance that the AutoLayout constraint do not show properly in iOS 10 . Any help is much appreciated. 回答1: I am having the same issues in

animation not working in xcode 8 playground swift 3

北慕城南 提交于 2019-12-12 03:39:53
问题 I am trying to simply learn more about animations in Xcode 8 playground using swift 3. I have already learned that swift no longer uses XCPlayground, instead, using "import PlaygroundSupport". I can not get anything to show in the Assistant Editor. Does anyone know the fix for this or is it just a bug with the new Xcode 8 Any help would be awesome. Thanks. import UIKit import PlaygroundSupport let containerView = UIView(frame: CGRect(x: 0.0, y: 0.0, width: 375.0, height: 667.0))

iOS 10 Message Extension app: How can I get the MSSticker created by this function?

我是研究僧i 提交于 2019-12-12 03:37:22
问题 I found this repo on github that enables you to create an animated MSSticker from images: https://github.com/radif/MSSticker-Images Once I have called: let sticker = MSSticker(images: images, frameDelay: 1.0/14.0, numberOfLoops: 0, localizedDescription: "generated sticker") How do I make the sticker appear in the view or the text bar? I can't add it as a subview to my view, so how do I show it? 回答1: Looking at the GitHub link you provided it seems like a look at the Apple Documentation about

Daily notifcations Swift 3

元气小坏坏 提交于 2019-12-12 02:17:08
问题 I'm trying to figure out how to send a notification once a day at a specific time (say 8am) without user input and using the new UNMutableNotificationContent instead of the deprecated UILocalNotification and not using user input to trigger it but rather a time. All of explanations If found are old and don't include ios 10 and swift 3. What I have so far. Authorized Notifications in ViewController.swift: override func viewDidLoad() { UNUserNotificationCenter.current().requestAuthorization

Create a radial gradient mask to create a hole in the picture

本秂侑毒 提交于 2019-12-12 01:43:54
问题 I want to create a radial gradient mask to create a hole in the picture, so that you can see through the picture. I created an overlaying image with a hole and the image beneath is visible, like below: I am able to create this image using CGImageMaskCreate() successfully. But due to the unusual behaviour of CGImageMaskCreate() in iOS 10.0, I am looking for another solutions. One such solution is to create image mask using the UIView's maskView property. I am able to write the code for

Sirikit and parent app communication in ios 10 : Handoff

依然范特西╮ 提交于 2019-12-11 23:18:17
问题 I am using Sirikit to integrate with my payment domain app where I need to interact with the app. I read Apple documentation, they asked to use common frameworks. Is it possible to use handoff? if yes then how? How can I call the other viewController which is in parent app from sirikit? I will really appreciate for any help. Thanks 回答1: Check SiriKit Programming Guide, To use handoff, You can create intent response object with NSUserActivity object. While creating NSUserActivity object assign