ios-simulator

Simulator shows Black screen using ionic

流过昼夜 提交于 2019-12-02 19:12:50
i went through ionic sidemenu app when i run emulate ios i get these errors: Usage of '--family' is deprecated in 3.x. Use --devicetypeid instead. Usage of '--retina' is deprecated in 3.x. Use --devicetypeid instead. Session could not be started: Error Domain=DTiPhoneSimulatorErrorDomain Code=2 "Simulator session timed out." UserInfo=0x7f91f97358b0 {NSLocalizedDescription=Simulator session timed and the black screen comes for the simulator and these are my mac info: yosemite 10.10 ios-sim version 3.0.0 cordova version 3.6.3-0.2.13 ionic version 1.2.6-beta1 xcode 6.1 I finally found a solution

Conditional compile when running in Simulator as opposed to on a device

旧时模样 提交于 2019-12-02 19:05:49
Is there a compiler directive I can use to compile a different line of code when targetting the simulator as opposed to my device. Something like: # IF SIMULATOR [self.imagePicker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary]; # ELSE [self.imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera]; # END EDIT Direct link to docs. #if TARGET_IPHONE_SIMULATOR [self.imagePicker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary]; #else [self.imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera]; #endif Update: (Deprecated/Obsolete) This only worked for

How to test an iOS application on the CarPlay simulator

狂风中的少年 提交于 2019-12-02 18:53:43
I am trying to develop an iOS application compatible with CarPlay. According to this post Is iOS CarPlay API Public? How to Integrate CarPlay? , I have to be enrolled with Apple’s MFi program, but I have noticed that there’s the possibility to use a CarPlay simulator with Xcode: launch the Simulator, then Hardware -> External Displays -> CarPlay (I use Xcode 8). Once you have opened it, you see that the Message App is working in the CarPlay simulator so I imagine that there is the possibility to try custom application in this simulator without being enrolled in the MFi program. I wonder if

How to check device id of iPhone simulator?

落花浮王杯 提交于 2019-12-02 18:53:01
I want to check device id for my iPhone simulator application. But not using codebase. I know the way how to do with codebase, using UIDevice instance. Is there any way to find device id without using codebase? darvids0n Is the iPhone Simulator UDID unique for each installed instance? This answer should be what you want. Look at System Profiler on your mac and the id is there. I just tested on my machine and the IDs match. This is the exact Terminal command you can enter to view it: system_profiler SPHardwareDataType Try this instruments -s devices As so often, there is a Xcode terminal tool

Is it possible to “toggle software keyboard” via the code in UI test?

≯℡__Kan透↙ 提交于 2019-12-02 18:20:14
I have UI tests which testing login functionality (and uses it to test other stuff), but sometimes when focus is changed from one field to another - the keyboard hides, and although the cursor is blinking in the field, I getting error on field.typeText - no focused fields to fill . Somehow I realized, that clicking on a Hardware -> Keyboard -> toggle software keyboard makes keyboard to persist on the screen, so test is works well. But I need to make it working on any testing device, on any developer machine, so I want to set this option programmatically without annoying "if test fails, go to …

Simulate airplane mode in iPhone Simulator

北城余情 提交于 2019-12-02 18:17:46
Is there any way to simulate airplane mode in the iPhone Simulator? Turn off your network connection on the Mac. You could install Apple's Network Link Conditioner On Yosemite: Network Link Conditioner can be found in the "Hardware IO Tools for Xcode" package. This can be downloaded from the Apple Developer Downloads page . Once the download has finished, open the DMG and double-click "Network Link Condition.prefPane" to install ( source ). With this preferences panel you could create a profile with 0kbps speed. On older versions of OSX: Mountain Lion / Mavericks: Xcode > Open Developer Tool >

tablerow delete but still showon in table view

泪湿孤枕 提交于 2019-12-02 17:52:38
问题 my data is show on the table whn i select data to delet its delted from database but not from table , i go back to other view and again come to the delete table view then delete data is not show again i am using this code ... - (void)deleteRowsAtIndexPaths:(NSArray *)indexPath withRowAnimation:(UITableViewRowAnimation)animation { NSLog(@"Hello"); } -(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath

iOS8 - Simulator - How to get Locations simulated

让人想犯罪 __ 提交于 2019-12-02 17:07:10
问题 My App tracks your location. With iOS8 I had to change how it was starting location services. I got this working with [self.locationManager requestAlwaysAuthorization]; and adding NSLocationAlwaysUsageDescription to the plist file. The app now gets your location when run on a device, but not in the simulator. Any clues on how to get this to work in the simulator? It used to!!! 回答1: In the iOS Simulator, select Debug > Location, then choose your location. 回答2: I decided to post this in case

Alert“Developer tools access needs to take control of another process for debugging to continue.Type your password to allow this.”

拥有回忆 提交于 2019-12-02 16:44:05
I am using OS X Mavericks with Xcode 4.6.3. I am running the app on simulator as i don't have a developer account. Whenever i run the project on simulator it keeps asking me "Developer tools access needs to take control of another process for debugging to continue. Type your password to allow this". The same issue i also experienced on OS X Mountain Lion with Xcode 4.6.2, so its definitely not related to the OS Version or Xcode Version. I have gone through Stackoverflow's issue related threads,Q&A. Thanks The first time you launched XCode, it probably asked you if you wanted to enable

Xcode 8.0 Simulator broken

旧巷老猫 提交于 2019-12-02 15:14:37
问题 Something has gone wrong with my Xcode install... I was running my app and seeing odd behaviour within the app itself, for starters I wasn't able to run the build in the simulator.. it'd install and never launch, eventually putting up a dialogue box about being unable to bless the connection to the simulator. I'd had this problem a few days before but it eventually went away, googling just revealed people having issues with the beta builds or beta MacOSX. Eventually today I rebooted my Mac