Handling A Keyboard Interrupt with Turbo C ++ 3.0
问题 I have a project. That is a simple game , "Falling Blocks" . The game area is considered as a grid, which has 20x20 size. There will be falling blocks from top of the screen and a hero at the bottom, who will shoot the blocks. The aim of game is shooting blocks before they reach the bottom line. He always stays at the bottom line . Whenever the user press space button of the keyboard I will generate a bullet, and the hero moves on the bottom line with the right and left arrow keys. I do not