interlocked

Is there some good reason for the return value of Interlocked.CompareExchange

泄露秘密 提交于 2020-01-04 07:34:11
问题 The Interlocked.CompareExchange() method (docs) does roughly speaking this: "I have a variable, and I think I know what value it currently has. If I'm right, then please change the value to that". The point being that this method can be used to safely update a variable in a multi-threaded context. If the value has changed since the caller thought it knew what the value was, then some other thread has made that change, so this thread needs to retry (or whatever other behaviour is appropriate)

How are ref variables being captured in closure? [duplicate]

江枫思渺然 提交于 2020-01-03 15:32:22
问题 This question already has answers here : C# Closures, why is the loopvariable captured by reference? (6 answers) Why does resharper suggest “wrap variable in array” for access to modified closure warnings? (2 answers) ReSharper Warning - Access to Modified Closure (1 answer) Closed last year . I have code like this (simplified): long counter = 0L; var t = Task.Run(async () => { Interlocked.Increment(ref counter); // Resharper: "Access to modified closure" await Task.Delay(500); // some work }

C# Interlocked functions as a lock mechanism?

你说的曾经没有我的故事 提交于 2020-01-02 09:57:17
问题 While I was reading about ReaderWriterLockSlim lock mechanism , There was this guy who suggested that Interlock Functions can be used for a finer locking Also, I found here another answer from Marc : ...Writes make their change to a cloned copy, then use Interlocked.CompareExchange to swap the reference (re-applying their change if another thread mutated the reference in the interim). Well , Currently all I know about Interlocked object , is that it is used (in a multithreaded environment) to

C# Interlocked functions as a lock mechanism?

走远了吗. 提交于 2020-01-02 09:56:02
问题 While I was reading about ReaderWriterLockSlim lock mechanism , There was this guy who suggested that Interlock Functions can be used for a finer locking Also, I found here another answer from Marc : ...Writes make their change to a cloned copy, then use Interlocked.CompareExchange to swap the reference (re-applying their change if another thread mutated the reference in the interim). Well , Currently all I know about Interlocked object , is that it is used (in a multithreaded environment) to

What is Interlocked.Increment actually doing?

大兔子大兔子 提交于 2019-12-30 03:55:06
问题 Interlocked.Increment seems like among the most standard/simple of operations one would need to perform in multithreaded code. I assume that the functionality of the method is some sort pattern that anyone with threading experience would be able to replicate. So basically what I am wondering is if someone could provide an exact duplicate (with explanation of how it works) of what the Interlocked.Increment method is actually doing internally? (I have looked for the source of the actual method

C# Interlocked Exchange

时间秒杀一切 提交于 2019-12-29 05:28:25
问题 I have a bit of my game which looks like this: public static float Time; float someValue = 123; Interlocked.Exchange(ref Time, someValue); I want to change Time to be a Uint32; however, when I try to use UInt32 instead of float for the values, it protests that the type must be a reference type. Float is not a reference type, so I know it's technically possible to do this with non-reference types. Is there any practical way to make this work with UInt32 ? 回答1: Although ugly, it is actually

.net System.MemberwiseClone and interlocked writes

落爺英雄遲暮 提交于 2019-12-25 08:15:37
问题 When performing a MemberwiseClone of an array of value types: var arr = new double[100]; If these doubles are being modified using an Interlocked write on other threads, will the MemberwiseCloned copy be at any risk of having torn doubles in it? I'm not concerned about having slightly stale values, just tearing and the interaction between interlocked and memberwiseclone (which I guess translates to a memory blit type operation?) 回答1: Yes. On 32bit operating systems this is even guaranteed to

Interlocked.Increment vs lock in debug vs release mode

梦想的初衷 提交于 2019-12-23 18:40:27
问题 I was testing how Interlocked.Increment and lock behave on my computer's architecture because I read the following lines in this article. As rewritten with Interlocked.Increment, the method should execute faster, at least on some architectures. Using the following code I get convinced that it's worth to review locks in my projects. var watch = new Stopwatch(); var locker = new object(); int counter = 0; watch.Start(); for (int i = 0; i < 100000000; i++) { lock (locker) { counter++; } } watch

Does Interlocked provide visibility in all threads?

為{幸葍}努か 提交于 2019-12-23 08:37:16
问题 Suppose I have a variable "counter", and there are several threads accessing and setting the value of "counter" by using Interlocked, i.e.: int value = Interlocked.Increment(ref counter); and int value = Interlocked.Decrement(ref counter); Can I assume that, the change made by Interlocked will be visible in all threads? If not, what should I do to make all threads synchronize the variable? EDIT: someone suggested me to use volatile. But when I set the "counter" as volatile, there is compiler

long vs {0L}[0]

天大地大妈咪最大 提交于 2019-12-22 14:16:09
问题 In one of our old services I found such piece of code (comments are original): long[] tasksCounter = {0}; //boxing for long counters long[] errorsCounter = {0}; //boxing for long counters Further in the code these "arrays" are used with Interlocked class: Interlocked.Increment(ref errorsCounter[0]) , Interlocked.Read(ref errorsCounter[0]) etc). I wonder why did not the author use basicaly long tasksCounter, errorsCounter ? Probably this approach has benefits I don't know about? It's probably