instruments

Memory leak every time UIScrollView is released

笑着哭i 提交于 2019-11-27 09:02:55
In my app I have a scroll view and four table views. Each time one is dragged and then released, I get a 48 byte leak. This really adds up. As you can see, both groups of leaks have the same source. Has anyone seen a leak like this before? Edit 1: When I click on the arrow next to the leak, I get this information for the leak: What you are seeing is a known bug in iOS 5.1 and is being discussed in the iOS Developer Forums as such. You can find the relevant thread by searching in the forums for "strdup". See the thread titled "Elements App Memory Leak". Search for the post from an Apple

Checking memory allocation in Instruments

和自甴很熟 提交于 2019-11-27 07:41:09
I've cleared my app of leaks using the leaks tool, but I still notice that the objectalloc tool jumps up in the number of objects allocated and footprint when I switch views. I'm especially seeing high numbers of: GeneralBlock-16 with mostly Foundation responsible with caller NSLogv and GeneralBlock-0 with mostly QuartzCore responsible Any tips on what I can do to further debug this? Thanks! The ObjectAlloc tool is designed to graph total object allocation over time, and it doesn't take deallocations into account. Essentially: it will always go up . What you can do is look at the Net Bytes and

finding reason for EXC_BAD_ACCESS - in Xcode4

时光总嘲笑我的痴心妄想 提交于 2019-11-27 07:28:26
问题 I get an EXC_BAD_ACCESS error at a place that doesn't have anything to do with the root cause. I fortunately found the reason to be an array that was too small for the following statement [data getBytes:&tcpBuffer length:i]; . Now my question: I tried all these theree methods - but without success: Using NSZombiesEnabled did not change anything in the debug window printout When I set the scheme to debug and to use Leaks instrument it starts the leaks instruments but I don't see the debugger.

Xcode Instruments - Enable NSZombie Detection? Where is it?

匆匆过客 提交于 2019-11-27 07:04:55
问题 I have watched this video http://www.markj.net/iphone-memory-debug-nszombie/ The guy shows an option called Enable NSZombie Detection on Allocations inside instruments, but my Instruments doesn't shows this option. This guy's video was done using a one year old version of Instruments and I am using Xcode 3.2.5. Do you guys know where this option is now? How can I enable it for iPhone apps? thanks 回答1: In XCode 4.0, this 'Enable Zombie' option is only present in iPhone simulator and not when

iOS memory usage increasing, can't find the culprit

此生再无相见时 提交于 2019-11-27 06:43:00
问题 I'm attempting to download a large number of images using AFNetworking 2.5 and stream them to disk. According to the memory monitor in Xcode, this is causing unbounded memory growth (and eventually memory warnings and force quits) - but profiling the memory usage using the allocations instrument shows the memory usage to be stable. I'd like to think Xcode is just wrong here, but then why would my app be getting killed by iOS? Instruments shows this - the peaks are Core Data queries, then the

Does Instruments (ObjectAlloc/Leaks) require the simulator?

早过忘川 提交于 2019-11-27 06:23:17
问题 This may be a very stupid question so I apologize in advance. It seems that Instruments only works for me when using the iPhone Simulator. Is there something special to getting it working when tethering the application to the iPhone? Or is that even possible? I launch the application the normal way through the Run->Start with performace tool, etc., then see it's installing the app to my provisioned iPhone, then it launches Instruments but nothing. I thought since it's connected via USB it

What do “Dirty” and “Resident” mean in relation to Virtual Memory?

淺唱寂寞╮ 提交于 2019-11-27 05:11:09
问题 I dropped out of the CS program at my university... So, can someone who has a full understanding of Computer Science please tell me: what is the meaning of Dirty and Resident, as relates to Virtual Memory? And, for bonus points, what the heck is Virtual Memory anyway? I am using the Allocations/VM Tracker tool in Instruments to analyze an iOS app. * Hint - try to explain as if you were talking to an 8-year old kid or a complete imbecile. Thanks guys. 回答1: "Dirty memory" is memory which has

Checking memory allocation in Instruments

左心房为你撑大大i 提交于 2019-11-27 04:00:16
问题 I've cleared my app of leaks using the leaks tool, but I still notice that the objectalloc tool jumps up in the number of objects allocated and footprint when I switch views. I'm especially seeing high numbers of: GeneralBlock-16 with mostly Foundation responsible with caller NSLogv and GeneralBlock-0 with mostly QuartzCore responsible Any tips on what I can do to further debug this? Thanks! 回答1: The ObjectAlloc tool is designed to graph total object allocation over time, and it doesn't take

What does the Tiler Utilization statistic mean in the iPhone OpenGL ES instrument?

房东的猫 提交于 2019-11-27 03:31:48
I have been trying to perform some OpenGL ES performance optimizations in an attempt to boost the number of triangles per second that I'm able to render in my iPhone application, but I've hit a brick wall. I've tried converting my OpenGL ES data types from fixed to floating point (per Apple's recommendation ), interleaving my vertex buffer objects, and minimizing changes in drawing state, but none of these changes have made a difference in rendering speed. No matter what, I can't seem to push my application above 320,000 triangles / s on an iPhone 3G running the 3.0 OS. According to this

how to use instruments while testing? [closed]

▼魔方 西西 提交于 2019-11-27 03:26:15
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 4 years ago . is there any good tutorial/link on how to use instruments while debugging, especially for memory leaks? Thanks 回答1: Try this link: Cocoa Tutorial: Fixing Memory Leaks With Instruments 来源: https://stackoverflow.com/questions/1554526/how-to-use-instruments-while-testing