imageview

cell imageView in UITableView doesn't appear until selected

百般思念 提交于 2019-11-29 22:58:59
Here is a video of the problem: http://youtu.be/Jid0PO2HgcU I have a problem when trying to set the image for the [cell imageView] in a UITableView from the asset library. The image is loaded but it doesn't appear in the cell until I touch (select) that cell. Here is my code that sets the imageView of the cell: //Start loading the image using the image path NSString *path = [occasion imagePath]; if (path != nil && [path hasPrefix:@"ass"]) { NSLog(@"photo loaded from assets library"); //testing ALAssestLibrary ALAssetsLibrary* assetsLibrary = [[ALAssetsLibrary alloc] init];

how to make full circular image view in android [duplicate]

天涯浪子 提交于 2019-11-29 22:31:02
Possible Duplicate: How to make an image fit into a circular frame in android I want a 360 degree circular shape Image View, I found related solutions on stackoverflow, but they were all yielding rounded corners in image view. But i want full circular image view. For rounded corners image view links are: Rounded corners in imageView How to make an ImageView with rounded corners? Any thoughts. Get the Bitmap: Bitmap bitmap = getthebitmapyouwanttoshowinacirclefromsomewhere; Bitmap circleBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Bitmap.Config.ARGB_8888); Use a shader:

drawable == drawable?

坚强是说给别人听的谎言 提交于 2019-11-29 21:59:09
问题 This is my problem...: In my activity I have an ImageView and a Button . I want the Button to perform an action ONLY when the ImageView displays a certain drawable. And yes, this means that the ImageView is animating between various drawables that is coded such that it does not interrupt with what I want done. ImageView imgview = (ImageView)findViewById(R.id.imgviewsid); Resources res = getResources(); Drawable acertaindrawable = res.getDrawable(R.drawable.thecertaindrawable); Drawable

Show AlertDialog with ImageView without any padding

你。 提交于 2019-11-29 21:46:58
EDIT - SOLUTION: I ended up figuring out a way to solve this issue. Because manually changing the height of the ImageView removes the extra padding, I ended up finding the dimensions of the original image, and apply them to the ImageView once the ImageView dimensions can be calculated. Here is the final result: This is the final working code: AlertDialog.Builder builder = new AlertDialog.Builder(this); builder.setPositiveButton("Get Pro", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { } }).setNegativeButton("No thanks", new

Remove the image from a imageview Android [duplicate]

对着背影说爱祢 提交于 2019-11-29 20:54:54
This question already has an answer here: How to clear an ImageView in Android? 15 answers I'm trying to make an ImageView that holds a gallery of images. By touching the user request to load the next image. If the next image isn't found in the server or takes time to load I need the old image to be empty. setVisibility(View.GONE) or setVisibility(View.INVISIBLE) don't work for me because when invisible/gone I stop the onTouch() detecting (and the user is locked to current image). How can I make the ImageView to load a empty bitmap or clear (remove) current bitmap? I always use imageView

Android imageview shows greenish image

元气小坏坏 提交于 2019-11-29 20:14:59
问题 This is the original image: This is the rendered image using ImageView: However, sometimes when the image is in a carousel, swiping back to the image may cause the image to render correctly, which is even more weird... This behavior is observed both on an LG G3 (Android 5.1) and Genymotion (Android 4.4.4). I'm using the Glide library for loading images, using the ARGB_8888 decode format: new GlideBuilder(this).setDecodeFormat(DecodeFormat.PREFER_ARGB_8888); 回答1: This is a resolved issue 305.

Strange behaviour of images in RecyclerView

白昼怎懂夜的黑 提交于 2019-11-29 20:09:59
I am using android.support.v7.widget.RecyclerView to show simple items containing text and in some cases also images. Basically I followed the tutorial from here https://developer.android.com/training/material/lists-cards.html and just changed the type of mDataset from String[] to JSONArray and the xml of the ViewHolder. My RecyclerView is located in a simple Fragment: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="match_parent" android:layout_height="match_parent" android

How to Save images to ImageView using Shared Preferences

陌路散爱 提交于 2019-11-29 17:57:15
I have an activity that opens another activity to get a download pic. The picture comes back to my original activity and rest in an imageView. That's working fine. How do I save the image so when the user comes back later, or kills to app the image is still there. I know I am supposed the use Shared Preferences to get the image path and not save the image itself but I just don't know how do that. Main Activity public class MainActivity extends Activity { private static final int REQUEST_CODE = 1; private Bitmap bitmap; Button button; ImageView imageView; String selectedImagePath; @Override

Android code to fetch Image from server and display it in Imageview

 ̄綄美尐妖づ 提交于 2019-11-29 17:47:41
Hi I know how to fetch an string from jsonobject, but my question is how to fetch an image from Rest api and display it. The image is stored as profile_image in jsonobject My code: try { JSONObject jsonObject = new JSONObject(response); JSONObject object = jsonObject.getJSONObject("user"); String attr1 = object.getString("username"); data = "" + attr1; textView15.setText(data); if (object.has("profession")) { String attr2 = object.getString("profession"); data2 = "" + attr2; textView16.setText(data2); } if(object.has("company")){ String attr3 = object.getString("company"); data3 = "" + attr3;

Detect multitouch with Ontouch listener Android

浪子不回头ぞ 提交于 2019-11-29 17:27:32
I currently have an imageview element that upon being touched, that tests if the action is an actiondown event, and if it is, it gets the coordinates of the touch with getraw(x or y) and then carries out an action based on those coordinates. How would I implement this to get two sets of coordinates from a two finger multitouch event? Take a look at the ACTION_POINTER_DOWN action define in MotionEvent . This is the event that will get called when additional fingers come down after the first ACTION_DOWN triggers. You can use methods like getActionMasked() to assist you in determining which