Camera homography
I am learning camera matrix stuff. I already known that I can get the homography of the camera (3*3 matrix) by using four points in a plane in object space. I want to know if we can get the homagraphy with four points not in a plane? If yes, how can I get the matrix? What formulas should I look at? I also confused homography with another concept: I only need to know three points if I want to convert from points from one coordinate to another coordinate system. So why we need four points in computing homography? Homography maps points 1. On plane to points at another plane 2. Projections of