homography

Find Homography matrix from Fundamental matrix

感情迁移 提交于 2019-12-05 03:44:29
问题 I'm trying to compute Homography matrix H given a set of correspondences and the Fundamental matrix F . From the principle of Epipolar geometry I know this can be done by cross product of epiline and F from Epipole Geometry [e_ij] x F_ij = H_ij I'm using OpenCV for finding Fundamental matrix F from set of matches between two views using cv::findFundamentalMat() . My question is that how can I find e_ij and how to use it in order to compute H . In OpenCV there is a function cv:

Having some difficulty in image stitching using OpenCV

大憨熊 提交于 2019-12-04 14:41:25
问题 I'm currently working on Image stitching using OpenCV 2.3.1 on Visual Studio 2010, but I'm having some trouble. Problem Description I'm trying to write a code for stitching multiple images derived from a few cameras(about 3~4), i,e, the code should keep executing image stitching until I ask it to stop. The following is what I've done so far: (For simplification, I'll replace some part of the code with just a few words) 1.Reading frames(images) from 2 cameras (Currently I'm just working on 2

Calculating homography matrix using arbitrary known geometrical relations

廉价感情. 提交于 2019-12-04 12:35:20
问题 I am using OpenCV for an optical measurement system. I need to carry out a perspective transformation between two images, captured by a digital camera. In the field of view of the camera I placed a set of markers (which lie in a common plane), which I use as corresponding points in both images. Using the markers' positions I can calculate the homography matrix. The problem is, that the measured object, whose images I actually want to transform is positioned in a small distance from the

How to use OpenGL to emulate OpenCV's warpPerspective functionality (perspective transform)

若如初见. 提交于 2019-12-04 10:48:59
I've done image warping using OpenCV in Python and C++, see the Coca Cola logo warped in place in the corners I had selected: Using the following images: and this: Full album with transition pics and description here I need to do exactly this, but in OpenGL. I'll have: Corners inside which I've to map the warped image A homography matrix that maps the transformation of the logo image into the logo image you see inside the final image (using OpenCV's warpPerspective), something like this: [[ 2.59952324e+00, 3.33170976e-01, -2.17014066e+02], [ 8.64133587e-01, 1.82580111e+00, -3.20053715e+02], [

How to estimate 2D similarity transformation (linear conformal, nonreflective similarity) in OpenCV?

故事扮演 提交于 2019-12-04 09:42:54
问题 I'm trying to search a specific object in input images by matching SIFT descriptors and finding the transformation matrix by RANSAC. The object can only be modified in scene by similarity transform in 2D space (scaled, rotated, translated), so I need to estimate 2x2 transform matrix instead of 3x3 homography matrix in 3D space. How can I achieve this in OpenCV? 回答1: You can use estimateRigidTransform (I do not know whether it is RANSAC, the code at http://code.opencv.org/projects/opencv

How to augment cube onto a specific position using 3x3 homography

十年热恋 提交于 2019-12-04 06:11:18
I am able to track 4 coordinates over different images of the same scene by calculating a 3x3 homography between them. Doing this I can overlay other 2D images onto these coordinates. I am wondering if I could use this homography to augment a cube onto this position instead using opengl? I think the 3x3 matrix doesn't give enough information but if I know the camera calibration matrix can I get enough to create a model view matrix to do this? Thank you for any help you can give. If you have the camera calibration matrix (intrinsic parameters) and the homography, since the homography (between

2D-3D homography matrix estimation

折月煮酒 提交于 2019-12-04 05:59:30
I am working with my Kinect on some 2D 3D image processing. Here is my problem: I have points in 3D (x,y,z) which lie on a plane. I also know the coordinates of the points on the RGB image (x,y). Now I want to estimate a 2D-3D homography matrix to estimate the (x1,y1,z1) coordinates to a random (x1,y1) point. I think that is possible, but I don't know where to start. Thanks! What you're looking for is a camera projection matrix , not a homography . A homography maps a plane seen from a camera to the same plane seen from another. For estimating the camera matrix, look up solutions to solving

Find Homography matrix from Fundamental matrix

时光总嘲笑我的痴心妄想 提交于 2019-12-03 20:34:37
I'm trying to compute Homography matrix H given a set of correspondences and the Fundamental matrix F . From the principle of Epipolar geometry I know this can be done by cross product of epiline and F from Epipole Geometry [e_ij] x F_ij = H_ij I'm using OpenCV for finding Fundamental matrix F from set of matches between two views using cv::findFundamentalMat() . My question is that how can I find e_ij and how to use it in order to compute H . In OpenCV there is a function cv::computeCorrespondEpilines() that finds epilines corespond to each given point. It's worth mentioning that I'm not

Android & OpenCV: Homography to Camera Pose considering Camera Intrinsics and Backprojection

回眸只為那壹抹淺笑 提交于 2019-12-03 16:03:28
Libs: OpenCV Target: Android (OpenCV4Android) I try to compute the Homography of a world plane (e.g. monitor screen) to get the camera pose, transform it and reproject the points back for tracking tasks. I'm using OpenCVs findHomography() / getPerspectiveTransform() to get the homography. The reprojection of the points using perspectiveTransform() (as explained here: http://docs.opencv.org/doc/tutorials/features2d/feature_homography/feature_homography.html ) which works pretty well. The "screenPoints" are the world coordinates of the monitor edges (using the aspect ratio and a z-value of 0)

OpenCV: use solvePnP to determine homography

非 Y 不嫁゛ 提交于 2019-12-03 15:54:36
Over the past weeks I've tried learning to rectify images and with the help of the people here I've managed to understand it better. About a week ago I set up a test example which I wanted to rectify (view the image from above). This worked fine (original: http://sitedezign.net/original.jpg and rectified: http://sitedezign.net/rectified.jpg ) with the function T = cv2.getPerspectiveTransform(UV_cp, XYZ_gcp) where T becomes the Homography. When I tried to do this with real world photos it failed because the realworld coordinates aren't perfectly on a plane (but simply around 10 control points