hardware

Disabling hardware acceleration for mapView leads to constant redraws

爱⌒轻易说出口 提交于 2021-02-19 01:17:22
问题 Short version: Disabling hardware acceleration with android:hardwareAccelerated="false" in xml changes the background color of my Theme.Sherlock.Light.DarkActionBar theme to a whiter "white". EDIT: this used to be the main question. I changed the title to emphasize the second problem. Disabling hardware acceleration for the mapView only, causes constant redraws. Long version: AFAIK hardware acceleration is enabled by default on API level 14 and up. (reference) Since I'm building and testing

Disabling hardware acceleration for mapView leads to constant redraws

邮差的信 提交于 2021-02-19 01:14:52
问题 Short version: Disabling hardware acceleration with android:hardwareAccelerated="false" in xml changes the background color of my Theme.Sherlock.Light.DarkActionBar theme to a whiter "white". EDIT: this used to be the main question. I changed the title to emphasize the second problem. Disabling hardware acceleration for the mapView only, causes constant redraws. Long version: AFAIK hardware acceleration is enabled by default on API level 14 and up. (reference) Since I'm building and testing

Disabling hardware acceleration for mapView leads to constant redraws

你。 提交于 2021-02-19 01:14:07
问题 Short version: Disabling hardware acceleration with android:hardwareAccelerated="false" in xml changes the background color of my Theme.Sherlock.Light.DarkActionBar theme to a whiter "white". EDIT: this used to be the main question. I changed the title to emphasize the second problem. Disabling hardware acceleration for the mapView only, causes constant redraws. Long version: AFAIK hardware acceleration is enabled by default on API level 14 and up. (reference) Since I'm building and testing

What happened to this simple verilog ~^ operator?

痴心易碎 提交于 2021-02-17 03:36:59
问题 I wrote a simple block like this, but the cnt value is changed arbitrarily. The result is not supposed to change with size of cnt, but actually it is. always @* begin cnt = 0; $display(" Now cnt is reset as %d", cnt); for (i = 0; i < IN_NUM; i = i+1)begin $display ("x[i] ~^ w[i] value: %d ", (x[i] ~^ w[i])); $display ("Count value before: %d ", cnt); cnt = cnt + (x[i] ~^ w[i]); $display ("Count value after: %d ", cnt); end end The console result is: Now cnt is reset as 0 x[i] ~^ w[i] value: 1

What happened to this simple verilog ~^ operator?

让人想犯罪 __ 提交于 2021-02-17 03:36:06
问题 I wrote a simple block like this, but the cnt value is changed arbitrarily. The result is not supposed to change with size of cnt, but actually it is. always @* begin cnt = 0; $display(" Now cnt is reset as %d", cnt); for (i = 0; i < IN_NUM; i = i+1)begin $display ("x[i] ~^ w[i] value: %d ", (x[i] ~^ w[i])); $display ("Count value before: %d ", cnt); cnt = cnt + (x[i] ~^ w[i]); $display ("Count value after: %d ", cnt); end end The console result is: Now cnt is reset as 0 x[i] ~^ w[i] value: 1

What happened to this simple verilog ~^ operator?

我是研究僧i 提交于 2021-02-17 03:36:03
问题 I wrote a simple block like this, but the cnt value is changed arbitrarily. The result is not supposed to change with size of cnt, but actually it is. always @* begin cnt = 0; $display(" Now cnt is reset as %d", cnt); for (i = 0; i < IN_NUM; i = i+1)begin $display ("x[i] ~^ w[i] value: %d ", (x[i] ~^ w[i])); $display ("Count value before: %d ", cnt); cnt = cnt + (x[i] ~^ w[i]); $display ("Count value after: %d ", cnt); end end The console result is: Now cnt is reset as 0 x[i] ~^ w[i] value: 1

Determine which application is using audio device

一个人想着一个人 提交于 2021-02-08 04:01:21
问题 I'm currently using CoreAudio in macOS to determine if a specific audio input device is in use. I'm trying to find a little more information about what's going on with that device if it is in use, but struggling to find any information on how to do this. 1) Is it possible to find the application that is currently using a specific audio input device? 2) Is it possible to determine if an application is using an audio device (input or output) and has the device currently muted in that specific

Determine which application is using audio device

廉价感情. 提交于 2021-02-08 04:01:19
问题 I'm currently using CoreAudio in macOS to determine if a specific audio input device is in use. I'm trying to find a little more information about what's going on with that device if it is in use, but struggling to find any information on how to do this. 1) Is it possible to find the application that is currently using a specific audio input device? 2) Is it possible to determine if an application is using an audio device (input or output) and has the device currently muted in that specific

Hardware thread vs soft threads?

孤者浪人 提交于 2021-02-07 12:53:19
问题 I have read that in a multi core processor each core contains 2 hardware threads for example in dual core processor 4 hardware threads are running. Now if i create 2 threads in java are those threads going to map with 2 hardware threads or those 2 java threads are executed by single hardware thread of a particular core ? 回答1: That is dependent on a lot of things, however the 2 hardware threads per core you are referring to is the Intel HyperThreading technology. This technology enables the

Hardware for Deep Learning

随声附和 提交于 2021-01-29 08:12:22
问题 I have a couple questions on hardware for a Deep Learning project I'm starting, I intend to use pyTorch for Neural Networks. I am thinking about going for an 8th Gen CPU on a z390 (I'll wait month to see if prices drop after 9th gen CPU's are available) so I still get a cheaper CPU that can be upgraded later. Question 1) Are CPU cores going to be beneficial would getting the latest Intel chips be worth the extra cores, and if cores on CPU will be helpful, should I just go AMD? I am also