gravity

Gravity Forms jQuery No Weekends

試著忘記壹切 提交于 2019-12-04 11:46:14
I have used the gform_post_render function in Gravity Forms to create a custom datepicker using the minDate option for selection of 1 day in advance: http://www.gravityhelp.com/documentation/page/Gform_post_render Is there a way that I can exclude weekends? I only want the user to be able to select weekdays with one day ahead. I have tried using the beforeShowDay: $.datepicker.noWeekends but that seems to conflict with minDate Here is my form: http://www.discountdumpsters.com/shop/30-yard-dumpster/ And here is my code: <script type="text/javascript"> jQuery(document).bind('gform_post_render',

Set gravity programmatically for item in RecycerView Android

心不动则不痛 提交于 2019-12-04 09:47:09
I am using RecyclerView Android to make a chat line with left/right message box. I want to set gravity to item of RecyclerView. In normally way, I cast itemView to LinearLayout and then set ParamLayout gravity for it. But if RecyclerView, it seems not right to cast to LinearLayout. It will return RecyclerView.LayoutParams. Because of: LayoutParams subclass for children of RecyclerView. Custom layout managers are encouraged to create their own subclass of this LayoutParams class to store any additional required per-child view metadata about the layout. And i can't find the way to set gravity

2D orbital physics

那年仲夏 提交于 2019-12-04 08:25:07
问题 I'm working on a 2D physics engine for a game. I have gravity and masses working, using a simple iterative approach (that I know I'll have to upgrade eventually); I can push the masses around manually and watch them move and it all works as I'd expect. Right now I'm trying to set up the game world in advance with a satellite in a simple circular orbit around a planet. To do this I need to calculate the initial velocity vector of the satellite given the mass of the planet and the desired

How do I make a body ignore gravity (AndEngine)?

强颜欢笑 提交于 2019-12-04 04:33:51
问题 I have a sprite (with a body) that bounces around the scene. It needs to be unaffected by gravity, but also able to collide with other bodies on the scene. This means I cannot use a kinematic body. I tried: body = PhysicsFactory.createCircleBody(mPhysicsWorld, this, BodyType.DynamicBody, PhysicsFactory.createFixtureDef(.5f, .5f, .5f)); MassData md = new MassData(); md.mass=0; body.setMassData(md); mPhysicsWorld.registerPhysicsConnector(new PhysicsConnector(this, body, true, true)); with

Setting of ImageView's gravity to the center in android programmatically

杀马特。学长 韩版系。学妹 提交于 2019-12-03 22:03:12
I want to set the gravity of an array of Imageviews,ImageIcons[i] to the center with the following code, ImageIcons[i] = new ImageView(this); ImageIcons[i].setLayoutParams(new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT)); layout.addView(ImageIcons[i]); And I am stuck up while setting the gravity.I request the SO people to guide me on this. Thanks Try this LinearLayout.LayoutParams layoutParams=new LinearLayout.LayoutParams(width, height); layoutParams.gravity=Gravity.CENTER; ImageIcons[i].setLayoutParams(layoutParams); get the layout parameters from view, modify it and

A player-falling system (basically gravity)

ぃ、小莉子 提交于 2019-12-03 20:27:29
问题 I am making a game that is similar to Doodle Jump, getting your player as high as possible. Now, I got my player working, and moving. But, the problem is, I don't have gravity, or anything that will make the player fall down onto the ground again. Do you guys have any idea of doing this? I tried having the player get a constant force, being pushed down at all times, but, it's not smooth, and it doesn't act like real falling. Can I have some help with making this player-falling system? Edit:

Cocos2D Gravity?

回眸只為那壹抹淺笑 提交于 2019-12-03 20:23:07
I am really looking to try to have gravity in my game. I know everyone says use Box2D, but in my case I can't. I need to use Cocos2D for the gravity. I know Cocos2D does not have any gravity API built in so I need to do something manually. The thing is there is like no tutorials or examples anywhere on the web that show this. Can anyone show me what they have done or can some explain step by step on how to apply a non-constant gravity (One that gets slightly stronger while falling). I think this will help a lot of people that are facing the same issue that I am having! Thanks! Gravity is

get the acceleration without gravity

谁说我不能喝 提交于 2019-12-03 18:23:34
I'm new to android development. I want to get actual acceleration of the phone.I found a code to get acceleration.but it gives acceleration with gravity. Please any one help me to find a way to get actual acceleration without gravity. Here's the code i found,,Please help me with this code. thank you package com.SensorTest; import android.app.Activity; import android.hardware.Sensor; import android.hardware.SensorEvent; import android.hardware.SensorEventListener; import android.hardware.SensorManager; import android.os.Bundle; import android.widget.TextView; public class SensorTestActivity

What is the difference between “gravity” and “acceleration” sensors in Android?

早过忘川 提交于 2019-12-03 16:13:05
问题 What is the difference between gravity and acceleration sensors in Android? From my point of view the physical value is the same in both cases. Which one measures the force acting on unit mass inside the device? ADDITION The question is: what physical quantity is measured by these sensors? According to equivalence principle the acceleration and gravity are indistinguishable and the only way to measure both is by usual (but 3d) spring balance. 回答1: Acceleration sensor gives you back the sum of

android:gravity fails on API 18+

风格不统一 提交于 2019-12-03 15:50:05
I have some TextViews on my app, I don't know why but the android:gravity attribute is not centering the text content where it should be on devices running the API 18+ (4.3+). There is the code I use on my custom TextView , this is a child of RelativeLayout: <com.package.custom.CustomTextFont android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_alignBottom="@+id/seekbar" android:layout_alignParentLeft="true" android:layout_alignTop="@+id/seekbar" android:layout_marginLeft="@dimen/margin_tiny_double" android:layout_toLeftOf="@+id/seekbar" android:gravity=