unity 3.3, create local gravity on object
Using Unity 3.3. visual studio express 2010. and c#. I need to make a script that will be attached to an object. This object will create its own gravity field that will attract- repel all objects in the environment. Unfortunately I'm not sure how to do this due to unitys physics. would I need the object to overide all other objects? do I overide unitys main physics ? hows this work? Or am I overcomplicating things when its a simple script? No I do not want to add a rigig body so the object falls with gravity, it must CREATE gravity that is a lot more powerfull. Cheers UPDATE! public float