Algorithm or software for slicing a mesh
问题 What is the right approach for slicing a 3D mesh? The mesh are all closed surfaces and the slices need to be binary images of what's inside the mesh. So for example, a mesh representing a sphere and slice images are those of filled circles. I am looking for a software library or algorithm that I can integrate into my current C++ project. 回答1: My open source game library contains an implementation of mesh slicing. It works with the Irrlicht api, but could be rewritten to use a different API