how should i handle (morphing) 4D objects in opengl? [closed]
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 4 months ago . i want to try writing a playground similar to this 4D toys, so i started learning opengl. from my current understanding, people use VBOs and uniform transformation matrix for mostly-static objects (like cubes, skeletal animations etc., which usually just involves transformations)