3D Graphics Picking - What is the best approach for this scenario
问题 I am working on a project which allows users to pick 3d objects in a scene and I was wondering what everyone thought would be the best way to approach this particular scenario. Basically we have a scene with at least 100 objects (they are low-poly but made from at least ~12-15 triangles) and up to about 1000-2000 objects. Not all the objects will be "pickable" at all times because some objects will occlude others so "pickable" objects probably land in the range between 800-1500 (depending on