google-play-games

Achievements not showing in Google Play Games App

▼魔方 西西 提交于 2019-12-02 19:13:18
问题 We implemented the Google Play achievements for our Android game according to the official google development documentation, but there seems to be something off, as we notice the following strange behavior in the Google Play Games app: The achievements do not show up in the Google Play Games app In the Google Play games app in the detail view of our game, the achievements tab does not show up at all: The achievements show up as an unlocked popup in game like expected when they gained via

Turn Based Multiplayer Skeleton Demo App

喜夏-厌秋 提交于 2019-12-02 18:07:28
问题 I'm trying to get the demo app for turn based multiplayer working and I'm having an issue. I have the code compiling and running but I'm getting this error any time I'm trying to actually connect to or create a game. DrawingActivity(13235): Did not have warning or string to deal with: 6003 That error code corresponds to this public static final int STATUS_MULTIPLAYER_DISABLED = 6003; Even though under my app I have it set correctly I did notice there isn't an option for turn based multiplayer

Achievements not showing in Google Play Games App

£可爱£侵袭症+ 提交于 2019-12-02 12:47:36
We implemented the Google Play achievements for our Android game according to the official google development documentation, but there seems to be something off, as we notice the following strange behavior in the Google Play Games app: The achievements do not show up in the Google Play Games app In the Google Play games app in the detail view of our game, the achievements tab does not show up at all: The achievements show up as an unlocked popup in game like expected when they gained via gameplay interaction, but still they do not show up in the Google Play Games app. We read that there might

Android - “Connecting to Google Play” still gives Error Code 4?

穿精又带淫゛_ 提交于 2019-12-02 12:25:50
I'm still a bit new to the Google APIs and the GoogleApiClient class, so I followed this tutorial hoping to get set up enough to display a leaderboard. At the moment I've implemented this code into my game activity. public void onConnectionFailed(ConnectionResult arg0) { Log.d("fes", "error " + arg0.getErrorCode()); if (!isGooglePlayIntentOpen && arg0.hasResolution()) { try { isGooglePlayIntentOpen = true; startIntentSenderForResult(arg0.getResolution() .getIntentSender(), 10, null, 0, 0, 0); } catch (SendIntentException ex) { isGooglePlayIntentOpen = false; this.getApiClient().connect(); } }

Google Play Games - Application in alpha/beta test - Error 10004 at sign-in RESULT APP MISCONFIGURED

你离开我真会死。 提交于 2019-12-02 11:50:21
My situation : Google Play Games works well when I test it directly on my device (with Android Studio direct generation) With this configuration, all the workflow is ok. I am now in alpha/beta testing I generate with Android Studio a signed APK and i upload it on the Google Play Console. My application and my Game application are both published and i am with other people in test emails. But when i try to sign in to Google Play Games, i get the error 10004 which correspond to RESULT_APP_MISCONFIGURED. I checked and i think all is ok :( Could you give me ideas to resolve this issue ? Sounds like

Turn Based Multiplayer Skeleton Demo App

元气小坏坏 提交于 2019-12-02 11:38:53
I'm trying to get the demo app for turn based multiplayer working and I'm having an issue. I have the code compiling and running but I'm getting this error any time I'm trying to actually connect to or create a game. DrawingActivity(13235): Did not have warning or string to deal with: 6003 That error code corresponds to this public static final int STATUS_MULTIPLAYER_DISABLED = 6003; Even though under my app I have it set correctly I did notice there isn't an option for turn based multiplayer in the development console which is more than likely what is causing this issue. Any help or

Unable to build for android with facebook sdk and google play together in Unity 5.3.4

筅森魡賤 提交于 2019-12-02 11:37:31
问题 I am using facebook-unity-sdk-7.3.0 and GooglePlayGamesPlugin-0.9.32 in my project. it does not let me build for android and fails with error ' Unable to convert classes into dex format. See the Console for details. '. It starts working again when I delete any of the sdk fb or googleplay from my project. Console error CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details. /Library/Java/JavaVirtualMachines/jdk1.7.0_79.jdk/Contents/Home/bin/java

Google Play Games - Application in alpha/beta test - Error 10004 at sign-in RESULT APP MISCONFIGURED

强颜欢笑 提交于 2019-12-02 07:38:52
问题 My situation : Google Play Games works well when I test it directly on my device (with Android Studio direct generation) With this configuration, all the workflow is ok. I am now in alpha/beta testing I generate with Android Studio a signed APK and i upload it on the Google Play Console. My application and my Game application are both published and i am with other people in test emails. But when i try to sign in to Google Play Games, i get the error 10004 which correspond to RESULT_APP

Obtaining a reference to a Snapshot. Google Play Games Services Saved Games

元气小坏坏 提交于 2019-12-02 04:20:22
问题 private PendingResult<Snapshots.CommitSnapshotResult> writeSnapshot(Snapshot snapshot, byte[] data, Bitmap coverImage, String desc) { // Set the data payload for the snapshot snapshot.getSnapshotContents().writeBytes(data); // Create the change operation SnapshotMetadataChange metadataChange = new SnapshotMetadataChange.Builder() .setCoverImage(coverImage) .setDescription(desc) .build(); // Commit the operation return Games.Snapshots.commitAndClose(mGoogleApiClient, snapshot, metadataChange);

Persist Google Play Services login between activities

Deadly 提交于 2019-12-02 04:03:21
问题 I thought this would be straightforward, but I've been going in circles trying to figure out how to keep a user logged in between Activities . I have a "Main" and a "Details" Activity . A user logs into Google Play Services in the "Main" Activity and I want to submit achievements and leaderboard data in the "Details" Activity . I'm inheriting from BaseGameActivity in both Activities and using: mGoogleApiClient = getApiClient(); in "Details", however when I call isConnected it always returns