google-play-console

Certificate fingerprint is invalid?

不想你离开。 提交于 2019-12-18 18:46:30
问题 I have generated my SHA1 code from my keystore but when I try to create an OAuth client 2.0, Google game console is giving me the error: "Certificate fingerprint is invalid". Anyone knows why this happens? How do I fix this? 回答1: I've contacted Google Play Developer Support about this issue (I've got a same problem). Here is their answer : Please ensure the key is set to 2048 bit and is valid for at least 25 years. I've tried it, but sadly my debug.keystore is still not getting accepted,

How to correctly fill the permission declaration form in the google play console?

China☆狼群 提交于 2019-12-18 09:18:24
问题 I have one application which used to be taking sensitive SMS permissions. But I removed them and tried to upload a new APK without those permissions. But when submitting the app we are required to choose at least one of the options from the list. But am clear that we do not have to choose any of the below options. Is there any ways to override the permission declaration form as I'm not able to find the option "I don't use any of the options above". Here is the list of permissions. If anyone

APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code Unity Play store error

无人久伴 提交于 2019-12-17 10:06:07
问题 I am trying to build my game for 64 bit architecture as per Google guideline I upgrade the unity to supported LTS version 2018 and change the scripting backend to IL2CPP and checked the ARM64 checkbox and using Android application bundles but still I am getting error on Google Play console I can't understand why I am getting this error as I have followed the google guidelines for 64 bit mention here. How can I resolve this? 回答1: Try to build the App without the x86-Architecture. Otherwise

APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code Unity Play store error

你说的曾经没有我的故事 提交于 2019-12-17 10:05:22
问题 I am trying to build my game for 64 bit architecture as per Google guideline I upgrade the unity to supported LTS version 2018 and change the scripting backend to IL2CPP and checked the ARM64 checkbox and using Android application bundles but still I am getting error on Google Play console I can't understand why I am getting this error as I have followed the google guidelines for 64 bit mention here. How can I resolve this? 回答1: Try to build the App without the x86-Architecture. Otherwise

Google Play Console error - Non-upgradable to installed app

谁说胖子不能爱 提交于 2019-12-17 09:49:02
问题 I developed an instant app apk basing on google tutorials and samples. When I'm trying to start rollout to production, I see one error: Non-upgradable to installed app PROBLEM Some users of this Instant App APKs will not be eligible for any of the APKs in your installed app. RESOLUTION Ensure that the targeting of your Instant App APKs matches the targeting of your APKs. Project structure: There are two scenarios, 1st: base - baseFeature, minSdk 18, targetSdk 26 application project(':apk')

How to remove application from app listings on Android Developer Console

非 Y 不嫁゛ 提交于 2019-12-17 00:39:49
问题 Is there any way to unpublish and then permanently remove an application from the list of applications on Android Developer Console? 回答1: No, you can unpublish but once your application has been live on the market you cannot delete it . (Each package name is unique and Google remembers all package names anyway so you could use this a reminder ) The "Delete" button only works for unpublished version of your app. Once you published your app or a particular version of it, you cannot delete it

How to Include 64-bit and 32-bit native code in my app

痴心易碎 提交于 2019-12-13 03:40:43
问题 I can't uplaod my app to playstore got this error I have also build "Android App Bundle" to upload the app but again got this error. This release is not compliant with the Google Play 64-bit requirement The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 111. defaultConfig { applicationId "com.iqvis.com.buenosdias" minSdkVersion 17 targetSdkVersion 26 versionCode 111 versionName "10.11" multiDexEnabled true ndk.abiFilters 'armeabi-v7a',

Remove app from production and keep testing

心已入冬 提交于 2019-12-12 13:01:55
问题 Someone from my team accidentally promoted app to production. However, we're using that app explicitly for testing purposes, and want it to be visible for internal testers only. There are several other questions asking the same thing, but none of them has legit answer. Accepted answer here suggests creating new app Remove app from production and use beta testing instead Here it says it's not even possible Android deactivate production apk So, my question is - is it possible to remove app from

Your recent app submission was rejected for violating the Google Play Developer Programme Policies

故事扮演 提交于 2019-12-11 15:51:38
问题 (1) My App simple Education Base Content and test Attempt. (2) Not Any google ads only one you tube integration This simple App , Login from Activation key given from institute . Google Send a mail App reject Im not understand Why Issue: Violation of Families Policy Requirements Apps that contain elements that appeal to children must comply with all Families Policy Requirements. We found the following issue(s) with your app: Eligibility Issue Test Login Needed In order to review your app for

Not able to Upload 64-bit build in Google play Store

百般思念 提交于 2019-12-11 06:33:41
问题 We are trying to upload the 64bit & 32bit build, according to the recent Google policy change. We have included respective abifilter " ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64' " in the Build.gradle. We were able to generate the build but when we upload the build to Play console for Beta review. It gives a warning saying " Release is not compliant with 64-bit Google Requirement ". We tried all approach, generating 4 builds ( x86,x86_64,armeabi-v7a,arm64-v8a ), generating two