APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code Unity Play store error

无人久伴 提交于 2019-12-17 10:06:07

问题


I am trying to build my game for 64 bit architecture as per Google guideline I upgrade the unity to supported LTS version 2018 and change the scripting backend to IL2CPP

and checked the ARM64 checkbox and using Android application bundles

but still I am getting error on Google Play console

I can't understand why I am getting this error as I have followed the google guidelines for 64 bit mention here. How can I resolve this?


回答1:


Try to build the App without the x86-Architecture.

Otherwise your settings look fine.

Also you can try to export the project (instead of building the app bundle) and build the APK using Android Studio.




回答2:


I successfully published to Google Play today with Unity 2019.2 after many attempts.

uncheck 86 architecture

uncheck the experimental split apks

export the the project and open in Android Studio

Update everything in Android studio in order for the bundle package (aab) format to work in Google Play.

create a signed app bundle -> successfully published with no 64-bit requirement error.



来源:https://stackoverflow.com/questions/57621520/apks-or-app-bundles-are-available-to-64-bit-devices-but-they-only-have-32-bit-n

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