multisampling and fragment shader
问题 Multisampling does not seem to work for fragments generated by a fragment shader. In the example below, the fragment shader is used to produce a check-board procedural texture. The outer edges of the square are properly antialiased, but the inner edges of the procedural texture are not. Is the fragment shader evaluated only per pixel? Or are the texture coordinates the same for each fragment of a given pixel? Below is the code and the image shows its output (notice that the procedural edges